Tag Archives: that john harper is pretty dreamy
Today, I’ll talk about something that I bring up frequently in conversation: John Harper‘s ENnie Award-winning Lady Blackbird, a beautiful, free 16-page role-playing game. It’s a treatise on implied setting. This post is going to assume that you’ve read one of the best things you can download on the Internet. So, you know, do that.
I caught a Twitter exchange this morning between Sage La Torra & Jonathan Walton that made me think about my own early experiences. They were talking about dealing with feedback and worrying that their games aren’t good enough. Here’s the thing: They never will be. Seriously. I look back at games I’ve worked on, some