Tag Archives: setting design
Destiny is set is the distant future as much as Star Wars is set in the distant past. The setting pitch: Around today, as you’re reading this blog
Today, I’ll talk about something that I bring up frequently in conversation: John Harper‘s ENnie Award-winning Lady Blackbird, a beautiful, free 16-page role-playing game. It’s a treatise on implied setting. This post is going to assume that you’ve read one of the best things you can download on the Internet. So, you know, do that.
Talking with a friend today while I’m home sick, the subject of setting transmission came up. One of the things I’ve noticed is that the games that feel like they have the most traction with people are the ones that work to imply their setting in other parts of the game, rather than get into