Posts Tagged ‘podcast’
Last week, ENnie-nominated Dave the Game interviewed ENnie-nominated Brennan Taylor and ENnie-nominated me about one of my most very favorite probably-ENnie-nominated topics ever, convention GMing. It’s on the ENnie-nominated Dungeon Master Guys podcast, episode 11.
In This Episode:
- Special guest Sarah Darkmagic assists in hosting duties
- Dave talks to Brennan Taylor and Ryan Macklin about running convention games
- NewbieDM talks to Daniel Perez about running online games
- And we answer reader questions, including how to break the stigma of D&D to potential players, eating healthy at the game table, how to appeal to a mixed party of roleplayers and minmaxers in 4e, a time when a game really clicked, and money in game.
The episode is 65 minutes long (63M). Brennan & I talked for around 10-12 minutes, much like you’d expect if you listened to ENnie-Nominated The Voice of the Revolution. I mentioned that I should write up my convention questions as a blog post, so it’s now on my giant list of Things I May One Day Write About.
Oh, and remember, vote for the ENnies. If you don’t, They win. Who are They? You don’t want to find out, do you? So vote.
 Who should perhaps be known as Dave the Fame. Right, ladies? Hello? Is this thing on?
 Technically, it’s ENnie-award-winning, but that breaks the pattern.
Last night, Josh Roby and I ended up spontaneously podcasting with the ever-charming Tim Rodriguez of the fine podcast Dice + Food + Lodging. Josh and I talked about playtesting — how we go about it, what we’re looking for, pitfalls we’ve dealt with, and lessons we’ve learned.
The episode. It’s 25 minutes long. Josh was on shortly before recording a game we’re designing, Atlantis Risen, and I stopped partway through my commute in order to talk. (If you’re curious where I recorded from, outside The Ferry Building in San Francisco [image]. It’s the stop between the first and second third of my commute home.)
Was a good talk, even if I ended up talking more than Josh. He and I have very different environments: he has a dedicated playtest group that is trained the way people who do writing or art critiques are trained. I travel to conventions and constantly playtest with new people. Both are awesome, as they generate different experiences and feedback.
Apologies for the lack of Fate content. I have one more bullet point, though I’m unlikely to blog tomorrow, as I’m going on an Origins-methadone vacation. :) But that’s what next week is for!
 Which has no website yet.
Chris Hanrahan & I have just released the second episode of our short podcast series on publishing RPGs & selling into retail, Concept to Shelf. In this episode, we talk about the math some, which we call “Not losing your shirt?”
Check out the episode here. It runs just under 26 minutes.
After letting the holidays and travel blow their production schedule out of the water, Chris & Ryan are back to talk about The Math of making and selling a print RPG book that’s priced for retail sale. They get into how to arrive at your book’s retail cost and where all that money goes, between you (the publisher), distribution partners, shipping expenses, and retailers.
As an aid for after listening to the show, here’s the numbers breakdown (and again, your numbers could be different):
I’ve mentioned before that I think more podcasters take the idea of “seasons” as a silly, “let’s pretend we’re real media” way. Like, “ohh, look at us, we’re season 2! Aren’t we keen!”
Not that I mind people having fun, playing around at something, whatever, but I feel like if that’s what someone thinks of as a season, they’re missing the point. And it’s a point I’ve been talking about here and there for the last year or so. That seasons can be a good idea, if you understand them.
These days, I don’t enter into new projects without some plan of an exit strategy. Things that sounds like they’ll go over forever tend to end at a point of low energy, which is a violation of one of my podcast rules: “Leave people wanting more, not having wanted less.” Which means that with anything on-going (including this blog), I break my time spend doing that into seasons, and choose whether to renew that project after each season.
I’ve been talking with a friend about starting a new show, something we’re both interested in talking about but want to make separate from our current shows. He was worried about adding another ongoing commitment to his life, and I agreed.
“That’s why podcasts aren’t ongoing commitments to me anymore. I think in seasons. Tell you what, let’s try five-episode seasons. If we like our first season, we’ll renew.”
As I described my thought and the advice I’ve given over the years, he came at me with a new thing I hadn’t considered before. “No. I don’t want to do something episode-based. That doesn’t feel like it has a hard stop.”
This blew me away, because I hadn’t considered something based on time-elapsed before. Or, rather, I had and discarded it. “Yeah, but if we say ‘Let’s try this for two months’ and we only do an episode…I dunno.”
We compromised. Five episodes in fourteen weeks. That’s one episode every two weeks, with an extra four weeks to cover life happening. Not that we’ve started that yet, but then GenCon recovery really only started with me last week, and I have a backlog of life. We should be recording our pilot in September.
Another podcast I might be a part of (holy crap, it’s almost like I’m a media producer again) is taking a similar approach, and it’s smart. Small, agile seasons. It gives us a target to shoot for that’s reachable in the short term, a period when we not only can but must seriously evaluate what’s happened, a time where we can plan to take a break rather than it just happening…and lasting several months. Most importantly, it gives us permission to walk away.
Permission to walk away while you’re at a high point is important to being successful at anything. You’ll be remembered for your last acts on something. If you ride something all the way down to it crashing, that’s what people will remember. People give me shit still for Master Plan podfading rather than properly ending (though I am, slowly, getting back on that horse because I feel like I should finish it right, even if that violates my rule above). And that’s the point of seasons — to give yourself permission to quit something while it’s still good when you think you don’t have another full season in you.
Also, funding. But that’s another topic for another time.
(Not sure if I’m going to stick to “Media Monday” as a blog topic, but I’m playing with the idea. We’ll see if it survives a season!)
 Yes, I just said my own idea is smart. I’m a humble guy.
For someone who has supposedly retired from podcasting, I have been a bit prolific lately. But first, some congratulations:
The guys over at CP are pretty awesome, and watching them grow into the show they’ve become over the years has been really neat. I wish them the best of luck in enacting their master plans!
I already announced this earlier, but since we just put up the second episode, I’ll announce again!
Chris Hanrahan and Brian Isikoff were foolish enough to have me crash the most recent episode of 2d6 Feet in a Random Direction. We talk about the Dresden Files mini-con at Endgame, the Go Play SF Bay kick-off, ICONs, and #ShitRyanMacklinSays.
But, that’s all old news…
Today, August 2nd, 2010, Master Plan has returned from podfading. I give you: Master Plan #54, wherein I’ve interviewed Ken Hite about Setting Creation and Day After Ragnarok. (Right now, I’m having some DNS issues, so you can find it at http://masterplan.libsyn.com/master_plan_54_kenneth_hite_setting_creation_day_after_ragnarok)
This is the first in a series I’m doing where I’m publishing interviews from 2009 that I’ve been sitting on for months. Those who follow me in other spaces know how busy I’ve been and know how long it takes me to produce an episode that I’m happy with, so it’s been something I’ve pushed off again and again. But it felt really good to kick this out, so expect it to continue for a little bit. Whether I keep doing it after I’m out of my old material or not is up in the air.
 Which, by the way, Karen has asked that other people take part in — since she can’t be at Gen Con to chronicle me putting my foot in my mouth.