Tag Archives: mage the ascension
For the next in cut content from Convention Book: Void Engineers, a little snippet that was painful to cut: the first part of the relationships with the world section — The Masses and Extraordinary Citizens. Again, this isn’t edited text. The Masses For all your rockstars and hot shots out there, check your attitude when it
The following is a sidebar that was going to be in chapter 2 of Convention Book: Void Engineers, but was cut for space — one of the many cuts that were made to bring the book from nearly 60K words to somewhere around 52K. This was written by the awesome Jeremy Tidwell, who wrote the
Many of the people who are interested in Convention Book: Void Engineers have already heard at this point, since it came out on Friday and I had already set up my blog post for that day hours before it was launched. If you haven’t heard about it, here’s some stuff that might interest you: The
Friends, do I have a hell of a deal for you. Convention Book: Syndicate is live! This book was hard to do — far harder than Progenitors — because the mandate of the line is counter to the way the Convention’s portrayed. They’re villains, ranging from Mr. Potter from It’s a Wonderful Life to mafioso types.
A couple weeks ago, I riffed on an idea about using Fate Core for Mage: the Ascension. And based on a conversation with the ever-Enlightened Travis Stout, I’m revising the idea some. What I’m about to talk about will address a specific case, but the topic behind it is worth understanding in general. At the
Some of my alpha readers for the Technocracy books I’m working on are also Fate Core fans, and one in particular wants to run a Void Engineer game after reading the Void Engineer pre-edit. This morning in the shower, I mused on how to convert my Cortex+ Action hack of Mage: the Ascension into Fate