Tag Archives: little thoughts

Convention Games & Calling Cards

Here’s a thought for publishers out there of the small press stuff. For the past several years, I’ve flown around from convention to convention running indie games for people. Many of them try several games, like sampling a buffet. If I’m excited about a game, like I am right now about running Technoir tonight, I’d

Adventure Games and the Myth of Arcs

So, a bit ago I made the distinction between Story Games and Adventure Games. Lately, I’ve been thinking about that a bit, and a long conversation between Paul Tevis, John Wick, and some other fine folks whose names I’m spacing on, I hit on another thought: When it comes to role-playing games, dramatic arcs do not

Adventure Games & Story Games

(Normally, I only allow myself one blog post per day at max. But seeing as the last one was just an announcement, I can bend the rules today.) As a story game designer, I often wonder what the difference is for me between story games and adventure games[1]. Oddly, the difference hit me while watching