Tag Archives: little thoughts

A (Crap) Argument for Boob Window Armor

I’m a huge fan of My Brother, My Brother and Me (an advice show for the modern era)[1]. One of the bits they’ll do involves occasionally giving real advice, and then when they realize they’re helping someone and not being funny, one of the hosts will interrupt with “Unless…” and then the three of them

Thoughts on Choice Paralysis

Many years ago, I played Spycraft. I loved the first edition, and when Spycraft 2.0 came out, I snapped it up. And promptly never played Spycraft again, and not because I stopped loving the idea. See, there were somewhere around a hundred little dials the GM could tweak for any given campaign, and many of

Cliques as Character Creation

If you’re running a game where personal identity struggles are a key part of the characters’ world, like high school (or any school), you’ve got a fantastic opportunity to add depth to character relationships by looking at them through the lens of cliques. High school cliques are about social status, and social status is something

On Understanding Problems

There is something that we do, as geeks in the community, that if sit-coms are to be trusted is stereotypically masculine: we present solutions to problems before we actually understand the problem. Stop that. You’re helping no one. Too often, fruitful discussion of problems is derailed by proposed solutions and then argument over the solution’s

Convention Games & Calling Cards

Here’s a thought for publishers out there of the small press stuff. For the past several years, I’ve flown around from convention to convention running indie games for people. Many of them try several games, like sampling a buffet. If I’m excited about a game, like I am right now about running Technoir tonight, I’d

Adventure Games and the Myth of Arcs

So, a bit ago I made the distinction between Story Games and Adventure Games.¬†Lately, I’ve been thinking about that a bit, and a long conversation between Paul Tevis, John Wick, and some other fine folks whose names I’m spacing on, I hit on another thought: When it comes to role-playing games, dramatic arcs do not