Tag Archives: little thoughts
During NorWesCon, I got to talking with Erik Scott de Bie about comic, which if you know Erik is not surprising conversation. He was talking about the Rising Stars series from last decade, about how it makes for an interesting superpower premise of growing up with the other hundred or so supers in the world.
I’m a huge fan of My Brother, My Brother and Me (an advice show for the modern era). One of the bits they’ll do involves occasionally giving real advice, and then when they realize they’re helping someone and not being funny, one of the hosts will interrupt with “Unless…” and then the three of them
Many years ago, I played Spycraft. I loved the first edition, and when Spycraft 2.0 came out, I snapped it up. And promptly never played Spycraft again, and not because I stopped loving the idea. See, there were somewhere around a hundred little dials the GM could tweak for any given campaign, and many of
If you’re running a game where personal identity struggles are a key part of the characters’ world, like high school (or any school), you’ve got a fantastic opportunity to add depth to character relationships by looking at them through the lens of cliques. High school cliques are about social status, and social status is something
There is something that we do, as geeks in the community, that if sit-coms are to be trusted is stereotypically masculine: we present solutions to problems before we actually understand the problem. Stop that. You’re helping no one. Too often, fruitful discussion of problems is derailed by proposed solutions and then argument over the solution’s
Here’s a thought for publishers out there of the small press stuff. For the past several years, I’ve flown around from convention to convention running indie games for people. Many of them try several games, like sampling a buffet. If I’m excited about a game, like I am right now about running Technoir tonight, I’d