Tag Archives: language in games

Don’t Roll For The Horror

As part of May of the Dead blog carnival put on by the Going Last Gaming Podcast, I’m going to wax about some horror thoughts. Long-time readers know that I loves me some horror gaming and have a lot of thoughts on it. Today, I want to dive into some thoughts on a hypothetical game system[1]:

Hacking Stress in Cortex Plus

[Edit 10-JAN-13: This is a rough draft of an article that’s in the Cortex Plus Hackers Guide (with some side notes). So, if you’re wondering what sort of cool stuff inside, here’s a sample!] In Cortex Plus Drama, Stress is how your characters deal with setbacks and defeat. It hits them in the moment when they

Cortex Plus and the Role of Dice Assembling

Cortex Plus is pure elegance in its simplicity, and is currently my go-to when I start thinking about game tinkering. Naturally, I got some heavy duty time in when I was on the Leverage team, but I honestly didn’t get the full awesome of the system until after playing Smallville, playing Leverage with other people,