Tag Archives: horror
The awesome Wes Schneider gathered a pretty cool array of folks at PaizoCon 2013 for a panel on horror in roleplaying games — Brandon Hodge, James Jacobs, and me. He took the audio from the 75-minute panel and made a video with visuals and notes — so it’s not just a boring video of four people
As I said yesterday, I decided to post up the two articles I wrote in Pyramid Magazine years ago. This is from December 8, 2006. – Ryan Countermancy A School Of Magick for Unknown Armies You know the horror of the magick. It makes slaves of people, consumes them, and turns them into monsters that bring
Here’s another post for the May of the Dead blog carnival put on by the Going Last Gaming Podcast. I was recently thinking about how to handle damage in a horror game. Naturally, it depends on what sort of horror game we’re talking, and I’m overly fond of Delta Greens-style games (at least when they actually respect the “horror”
As part of May of the Dead blog carnival put on by the Going Last Gaming Podcast, I’m going to wax about some horror thoughts. Long-time readers know that I loves me some horror gaming and have a lot of thoughts on it. Today, I want to dive into some thoughts on a hypothetical game system:
It should be noted that I’m a huge fan of horror games, and that I’m always working on one. Last night, I got to meet & talk with the fantastic Morgan Dempsey about horror movies & video games. We talked about The Orphanage, Alien, Aliens, Silent Hill, Fatal Frame 2, and others. One of the bits
As the last post on Horror Week, let’s get into some GM talk. It’s all good and well to design a horror game — really, it’s fun! — but the heart of the horror game is the same as in any game: the performance. The playing. The GMing. And my Cardinal Rule of Horror: Cheat.