Tag Archives: game writing

Our Empathy Problem in Tabletop Game Writing

With tech writing, my colleagues and I keep user empathy at the forefront of our minds. The emotions going into and out of a given experience aren’t afterthoughts, and what is writing if not crafting an experience with intended effect? When I talk about this in tech writing circles, I get variations of “of course,” “I

Stockholm Syndrome in Game Design

I’m loving Apocalypse World right now. I should just get that out of the way. I’ve played it a few times, sadly just as one-shots or really short games. I’ve run it once, as a con game. And I’m even now starting to make notes for a hack, where I marry AW’s play style with

Doing The Work, Part I

Let’s talk a moment about something near and dear to my heart: the act of game writing. Or, to be crude (and those who have listened to my recent appearance on The Podge Cast know, I can be pretty damned crude), the act of fucking it up by procrastinating and other bullshit. Now, if you’re