Tag Archives: fate
Transhumanity’s Fate Playtest v2
With much joy, I get to say the second version of the Eclipse Phase Fate playtest is live! I’m super stoked to see this out to people. Jack Graham’s taken over much
Revising Teamwork in Fate
Some people are critical of the teamwork rules in Fate; depending on the day of the week, I’m one of them[1]. The thing is, the +1 per helper
The Extra Secret Service: Coming Someday
I’ve hinted at working on a weird Fate/Apocalypse World Engine blend, which started as a joke and turned into a genuine project as it wouldn’t leave my head. And it turned into the backdoor redesign of the Emerging Threats Unit, after my Big Bad Con 2014 playtests revealed too many fundamental flaws with my past
Richer Character Aspect Compels
While working on a small project over the weekend, I finally articulated an idea that’s been kicking in my head for some time: What happens if we award fate points
Drawing Mild Consequences from a List
When I see rules like conditions in Mouse Guard and Lady Blackbird, or stress in Smallville/Cortex Plus Drama (which I expounded upon years ago), I see something of strong value: a concrete list of statuses that focus action and play. Then I think about consequences in Fate, and for the most part I enjoy their open-ended
KLANG! Attack-as-Defend in Fate
I did an experiment in Katanas & Trenchcoats as a way of remodeling flows of conflict: I allowed attacking as a blocking response to attacking, with whoever winning inflicting