Tag Archives: fate

The Extra Secret Service: Coming Someday

I’ve hinted at working on a weird Fate/Apocalypse World Engine blend, which started as a joke and turned into a genuine project as it wouldn’t leave my head. And it turned into the backdoor redesign of the Emerging Threats Unit, after my Big Bad Con 2014 playtests revealed too many fundamental flaws with my past

Richer Character Aspect Compels

While working on a small project over the weekend, I finally articulated an idea that’s been kicking in my head for some time: What happens if we award fate points

Drawing Mild Consequences from a List

When I see rules like conditions in Mouse Guard and Lady Blackbird, or stress in Smallville/Cortex Plus Drama (which I expounded upon years ago), I see something of strong value: a concrete list of statuses that focus action and play. Then I think about consequences in Fate, and for the most part I enjoy their open-ended

KLANG! Attack-as-Defend in Fate

I did an experiment in Katanas & Trenchcoats as a way of remodeling flows of conflict: I allowed attacking as a blocking response to attacking, with whoever winning inflicting

Bulldogs: Red Star

I’m a part of the reboot of Bulldogs! Sci-Fi That Kicks Ass, currently being Kickstarted! My part of it is a setting and rules slices that’s pretty cool, but before I get into my supplement for it, “Red Star,” I’ll get one thing out of the way: Are you a Fate fan who really appreciates

Fate’s Transitive Principles

When it comes to making stuff for Fate, there are some equivalencies that became evident while working on Fate Core, but I don’t know if any of us have explicitly thrown out there: An invocation and a single use of a stunt are roughly equivalent. And an action and a fate point are roughly equivalent.