Tag Archives: fate

On Approaches Making Fate Better

After thinking about it for the last three years: Fate Accelerated’s approaches are best thing to have happened in the Core era of Fate. They’re a weird thing

The Extra Secret Service Team

Happy Halloween! Here’s a preview of all the characters in the Extra Secret Service packet I plan to have out by the year’s end. This mini-setting is what I used to introduce Wil Wheaton to Fate, and the example setting we showed people for Backstory Cards. The specific characters came about when James Shields had a

Leaving Situation Aspects Unstated

There’s something many of us Fate players typically do that I think we should dial back on: taking one of our aspect index cards or post-it notes out

Transhumanity’s Fate Playtest v2

With much joy, I get to say the second version of the Eclipse Phase Fate playtest is live! I’m super stoked to see this out to people. Jack Graham’s taken over much

Revising Teamwork in Fate

Some people are critical of the teamwork rules in Fate; depending on the day of the week, I’m one of them[1]. The thing is, the +1 per helper

The Extra Secret Service: Coming Someday

I’ve hinted at working on a weird Fate/Apocalypse World Engine blend, which started as a joke and turned into a genuine project as it wouldn’t leave my head. And it turned into the backdoor redesign of the Emerging Threats Unit, after my Big Bad Con 2014 playtests revealed too many fundamental flaws with my past