Tag Archives: fate

Revisiting Fate Compel Refusal

It’s more than halfway through 2017—quite a few years after Fate Core came out—and Lenny & I still occasionally have thoughts about how to tinker under Fate’s hood. Here’s the result of our texting one another last week. Let’s take one of the weakest parts of Fate and turn it into a strength. To be totally honest,

Rating the Four Fate Actions Themselves

Many adventure game systems use the same model for creating opposition: make stats that look like PC stats, and play the rules otherwise as written (except where you don’t because you’re an NPC). We do that in Fate Core, along with the “make an abridged character most of the time.” I cut my teeth on

On Approaches Making Fate Better

After thinking about it for the last three years: Fate Accelerated’s approaches are best thing to have happened in the Core era of Fate. They’re a weird thing

The Extra Secret Service Team

Happy Halloween! Here’s a preview of all the characters in the Extra Secret Service packet I plan to have out by the year’s end. This mini-setting is what I used to introduce Wil Wheaton to Fate, and the example setting we showed people for Backstory Cards. The specific characters came about when James Shields had a

Leaving Situation Aspects Unstated

There’s something many of us Fate players typically do that I think we should dial back on: taking one of our aspect index cards or post-it notes out

Transhumanity’s Fate Playtest v2

With much joy, I get to say the second version of the Eclipse Phase Fate playtest is live! I’m super stoked to see this out to people. Jack Graham’s taken over much