Tag Archives: fate

Rules vs. Culture: Success at a Cost

Who “owns” success at a cost comes up quite often when talking about Fate, so it’s about time I wrote my thoughts about it from a designer stance—before and after

Using Psychogeography in Fate

I’ve mentioned before that I’m a fan of Ken and Robin Talk About Stuff, and that frequently I’ll get ideas as I’m listening to episodes and make notes to

Fate: Tweaking GM Invocations

A curious thing happens when you publish a game: someone will talk with you about it, express some concern or bafflement or cool thing, and you’ll say “What about X?” They’ll look at you with confusion and tell you that you didn’t write that in the book. And sometimes, those end up being really handy

Aspects vs. Information

Noodling over the Discover action yesterday lead to people making comments about how all information takes the form of aspects. Today seems like a good day to attempt

Fate: the Discover Action

Part of the reason that Leonard Balsera and I move to the Four Actions model in Fate Core is years and years of explaining Fate at cons and

Fate: Location Stunts

There are a number of design spaces in Fate that exist, but don’t appear to because of the way Core and Accelerated are written. Of course, that’s by