Tag Archives: fate core

Revisiting Fate Compel Refusal

It’s more than halfway through 2017—quite a few years after Fate Core came out—and Lenny & I still occasionally have thoughts about how to tinker under Fate’s hood. Here’s the result of our texting one another last week. Let’s take one of the weakest parts of Fate and turn it into a strength. To be totally honest,

Rating the Four Fate Actions Themselves

Many adventure game systems use the same model for creating opposition: make stats that look like PC stats, and play the rules otherwise as written (except where you don’t because you’re an NPC). We do that in Fate Core, along with the “make an abridged character most of the time.” I cut my teeth on

Transhumanity’s Fate Playtest v2

With much joy, I get to say the second version of the Eclipse Phase Fate playtest is live! I’m super stoked to see this out to people. Jack Graham’s taken over much

Revising Teamwork in Fate

Some people are critical of the teamwork rules in Fate; depending on the day of the week, I’m one of them[1]. The thing is, the +1 per helper

Richer Character Aspect Compels

While working on a small project over the weekend, I finally articulated an idea that’s been kicking in my head for some time: What happens if we award fate points

Drawing Mild Consequences from a List

When I see rules like conditions in Mouse Guard and Lady Blackbird, or stress in Smallville/Cortex Plus Drama (which I expounded upon years ago), I see something of strong value: a concrete list of statuses that focus action and play. Then I think about consequences in Fate, and for the most part I enjoy their open-ended