Tag Archives: fate core

Revising Teamwork in Fate

Some people are critical of the teamwork rules in Fate; depending on the day of the week, I’m one of them[1]. The thing is, the +1 per helper

Richer Character Aspect Compels

While working on a small project over the weekend, I finally articulated an idea that’s been kicking in my head for some time: What happens if we award fate points

Drawing Mild Consequences from a List

When I see rules like conditions in Mouse Guard and Lady Blackbird, or stress in Smallville/Cortex Plus Drama (which I expounded upon years ago), I see something of strong value: a concrete list of statuses that focus action and play. Then I think about consequences in Fate, and for the most part I enjoy their open-ended

KLANG! Attack-as-Defend in Fate

I did an experiment in Katanas & Trenchcoats as a way of remodeling flows of conflict: I allowed attacking as a blocking response to attacking, with whoever winning inflicting

Bulldogs: Red Star

I’m a part of the reboot of Bulldogs! Sci-Fi That Kicks Ass, currently being Kickstarted! My part of it is a setting and rules slices that’s pretty cool, but before I get into my supplement for it, “Red Star,” I’ll get one thing out of the way: Are you a Fate fan who really appreciates

Fate’s Transitive Principles

When it comes to making stuff for Fate, there are some equivalencies that became evident while working on Fate Core, but I don’t know if any of us have explicitly thrown out there: An invocation and a single use of a stunt are roughly equivalent. And an action and a fate point are roughly equivalent.