Tag Archives: fate core

Drawing Mild Consequences from a List

When I see rules like conditions in Mouse Guard and Lady Blackbird, or stress in Smallville/Cortex Plus Drama (which I expounded upon years ago), I see something of strong value: a concrete list of statuses that focus action and play. Then I think about consequences in Fate, and for the most part I enjoy their open-ended

KLANG! Attack-as-Defend in Fate

I did an experiment in Katanas & Trenchcoats as a way of remodeling flows of conflict: I allowed attacking as a blocking response to attacking, with whoever winning inflicting

Bulldogs: Red Star

I’m a part of the reboot of Bulldogs! Sci-Fi That Kicks Ass, currently being Kickstarted! My part of it is a setting and rules slices that’s pretty cool, but before I get into my supplement for it, “Red Star,” I’ll get one thing out of the way: Are you a Fate fan who really appreciates

Fate’s Transitive Principles

When it comes to making stuff for Fate, there are some equivalencies that became evident while working on Fate Core, but I don’t know if any of us have explicitly thrown out there: An invocation and a single use of a stunt are roughly equivalent. And an action and a fate point are roughly equivalent.

Fateful Concepts: Hacking Contests SRD

When I released Fateful Concepts: Hacking Contests, I said that when it went Silver on DriveThruRPG, I would release the rules here as a Creative Commons SRD. Ten days later, it hit silver. I put out a call for people to report any errors they found, and with the help of three awesome people, I’ve got

Fateful Concepts: Hacking Contests

Around six months ago, I released Fateful Concepts: Character Aspects, which has been a bit of a hit! I’m happy with the response—it’s currently an Electum seller on DriveThruRPG—and