Posts Tagged ‘evil hat’
Fred Hicks and I have worked together on a few mad ideas, but the one we’re going to talk about today may be the maddest of them all! One of Evil Hat’s earliest games, Don’t Rest Your Head, has been out for five years now, and people have been doing all sorts of crazy hacks with it in that time. With its simple engine of exhaustion & madness, it’s inspired a lot of you awesome folks to do crazy-awesome things with it.
That’s the book we want to make, the next chapter in the Don’t Rest Your Head line: Don’t Hack This Game. And because you inspired it, we want you to be a part of it.
Articles We’re Looking For
We are looking for articles on hacking Don’t Rest Your Head’s system (exhaustion, madness, dice pools, responses, questionnaire, etc.), existing setting, new settings & rules supporting them, GM tricks, and so on. Articles may not be based on other intellectual property (so we can’t take your Shadowrun hack, but we could a generic or original cyberpunk-with-magic one).
Each article should be 1000-2000 words long.
Please read Fred’s post about hacking the dice pools in DRYH, as that’ll help understand where we see the handles in the game:
(You’re free to post comments if you disagree, by the way! We welcome conversation.)
You may also want to grab the free DRYH adventure, The Bad Man. It contains revised rules (in condensed form) for the game, notably the PvP & helping rules:
Pitching Us Ideas & Deadlines
If you have an article idea, send Ryan Macklin (email@example.com) the following information:
- Topic or subject of the article, summarized in 200 words or less
- Expected length of article (i.e. a ballpark between 1000 and 2000 words)
- Full name and contact information (e-mail address, etc).
- A brief background of past game or hobby writing experience or publications, if any
You may submit up to five proposals, although in most cases only one proposal will be accepted. Multiple proposals may be submitted in a single e-mail; in this case, contact info and background info only need to be included once. Submit your proposals in the body of the email, not as an attachment.
The deadline for proposals is Wednesday, January 4th, 2012. If your proposal is accepted, you will be notified within 7 days after the close of the open call window. Once you know if your proposal is accepted, you will have until Wednesday, February 8th, 2012 to submit your completed draft.
(Edit: as we’ve extended the pitch window for some pitches, our schedule will be shifting around. If we have a later due date, you’ll be informed when you receive our greenlight.)
We’ll turn that around within four weeks, and if there’s anything we need to have you revise, you’ll get notes from us with expectation of four weeks to turn it around.
Compensation for articles is 5 cents per word, 50% upon acceptance of your completed draft & 50% upon publication. You will also receive a copy of the final product and, of course, credit for your article.
If your article is accepted for publication, you’ll be licensing it to Evil Hat Productions for publication. That means you’ll own your work, but Evil Hat gets to publish it in Don’t Hack This Game first.
After six months, you may publish your article on your blog or wherever, so long as it’s non-commercial (otherwise, you’re using Evil Hat’s IP, Don’t Rest Your Head, without authorization). Naturally, you can contact us about this if that’s an issue.
What “acceptance” means: Your article is not considered accepted until we receive your draft and you have made any revisions we call for. Once we receive that and do a final review, we’ll let you know if it’s accepted and give you a contract for the work.
We are still currently evaluating our publishing options for this product, whether this will be electronic-only or electronic & print.
For More Information
If you have a question, you can either comment on this blog post, or you can email the anthology’s editor, Ryan Macklin, at firstname.lastname@example.org.
All queries/pitches will be via email if you wish for a response. If you do it over Twitter or Facebook or whatever, Ryan will roll his eyes at yet another writer who can’t follow directions, and ignore it. :)
This Weekend, at Big Bad Con…
Are you going to Big Bad Con this weekend, in currently-not-so-sunny Oakland, California? If not, why exactly do you hate adventure?
Because if you loved adventure, you would Race to it! Evil Hat Productions’ Race to Adventure, a pulp action-selection game set in the Spirit of the Century universe, is one of the events going on this weekend. Want to win fabulous prizes? Then you want to be there!
I’m quite a fan of this game, and am excited to see the designers getting the attention they & the game deserve. They’ll be teaching the game during an official slot on Friday at 2pm at Open Gaming, though I wouldn’t doubt that they’ll occasionally hang around Open Gaming to demo RtA more. But what’s more awesome are the tournaments, happening on Saturday and Sunday at noon, again at Open Gaming.
Did I mention this game takes, like, 20 minutes to play?
Speaking of Open Gaming…
There are some cool folks who will be working to keep the Open Gaming area at Big Bad Con active. I’ll be one of those people, where I’ll be running “Mythender Classic” (yes, the ‘way too many dice’ version of the game) on Friday from 6pm on. The Race to Adventure guys will be there, my cohort Leonard Balsera will be there, it’ll be a great time. Check it out!
And I think Endgame will have a booth somewhere near there.
Did I Mention Leonard Balsera?
I totally did! So I would be remiss in my duties as a shameless promoter if I didn’t mention the Game Design Seminar Over Drinks thing we’re doing:
Lenny and Ryan are known for enjoy the finer things in life: making role-playing games, and drinking tasty cocktails. They invite you to hang out with them and talk about game design & publishing, an informal Q&A from these two award-winning Fate developers.
It should be noted that you do not need to buy us a drink to attend. But doing so will make your games more successful and you more attractive to members of the opposite sex. Or same sex. Or both. Okay, fine, we’ll just be thankful and probably talk longer. But the main thing we want is for great company who share the passions we do.
(I cannot tell you how much I enjoy writing these sorts of event blurbs.)
This is on Saturday night from 10pm on. Technically the event says until midnight, and likely that’s when the bar will stop serving, but we’ll be there as long as we have energy and there are people who want to chat. If it turns out the bar isn’t hospitable for such conversation, we’ll find another place and I’ll tweet about it. And I’ll make Sean Nittner, the con over, tweet about it on @BigBadCon.
If You’re Going and use Twitter or Facebook…
Oh, and There’s an Outdoor Heated Pool
Seriously, there’s an outdoor heated pool in the hotel. I may make some use of that. Especially if it’s heated well enough and it’s raining outside.
 Which is one of the chief criteria for me editing a game. If I don’t love it, I’m not the right fit for it.
 Oh, fuck, I have con prep to do for this weekend, don’t I? Fuck. :)