Tag Archives: emerging threats unit
One of the great things about having game designer friends being able to call one up and talk out a problem. And typically, that becomes a conversation involving games you’re all working on, trying to unpack parallel problems and propose solutions to individual ones. So when Kit La Touche tells me that my Emerging Threats Unit issues
I ran two Emerging Threats Unit builds back in October, one the Friday night of Big Bad Con and one that Saturday night. I built a character sheet prototype that had a good deal of the rules on it, mainly so that I had the rules written down somewhere for myself and for the playtesters. Warning: this
It’s been a couple months, so time for another Emerging Threats Unit post, so I thought I would jump back to a basics from another angle: the sort
It’s been too long since I posted up an Emerging Threats Unit bit. Today, I’ll share what is one of the more horrific elements of the setting: what the ETU calls “Unnatural Sciences.” In brief: if you survive being in the ETU long enough, you cannot resist the pull of supernatural forces, and those forces
The name “Emerging Threats Unit” didn’t come to me in a dream or in a moment of idle shower thought or anything like that. Some folks know that a few years ago I worked for California state government (and I guess more of you do now), mostly for the California Department of Food & Agriculture.
David Gallo pointed out that the last Emerging Threats Unit post skipped over an important part: I told you the basic mechanical underpinnings before really telling you what the game’s about. In a nutshell, Emerging Threats Unit is about a small group of scientists and soldiers teaming together in bizarre circumstances as protagonists in an action-investigation