Tag Archives: emerging threats unit
The name “Emerging Threats Unit” didn’t come to me in a dream or in a moment of idle shower thought or anything like that. Some folks know that a few years ago I worked for California state government (and I guess more of you do now), mostly for the California Department of Food & Agriculture.
David Gallo pointed out that the last Emerging Threats Unit post skipped over an important part: I told you the basic mechanical underpinnings before really telling you what the game’s about. In a nutshell, ETU is about a small group of scientists and soldiers teaming together in bizarre circumstances as protagonists in an action-investigation horror
I mentioned a few days ago on Twitter that I have a goal to, for the first part of 2014, write every couple weeks something about the Emerging Threats Unit, my action-investigation horror RPG. For those who don’t know what I’m talking about, the quick blurb is: Ryan throws Delta Green, Unknown Armies, Pandemic, Fringe,
As part of May of the Dead blog carnival put on by the Going Last Gaming Podcast, I’m going to wax about some horror thoughts. Long-time readers know that I loves me some horror gaming and have a lot of thoughts on it. Today, I want to dive into some thoughts on a hypothetical game system:
Another Emerging Threats Unit post, relating to Research Aspects. Diaspora introduced the idea of scopes in aspects, at least with some meaning. You have Character aspects, Scene aspects, Planet aspects, etc. That’s not new, but what was is the idea that you can only invoke one aspect from each scope. I asked Brad Murray about
As promised, I’m talking about Research Aspects. Or, really, Research Assessments. I’ve now run Emerging Threats Unit twice, and the second time I solidified some thoughts about how research works in this game, specifically field research. The opening for both games so far has been finding the leg of a first-line responder chewed up, and