Tag Archives: dungeon world
At Big Bad Con, I was hanging out with the LA Quartet — Andrew Linstrom, Colin Jessup, Hamish Cameron, Morgan Ellis — and we were about to play a wacky little hack of Dungeon World run by Colin. We’ve been talking off and on, in person and online, about the XP issue with Dungeon World.
Some discussion on my post yesterday about Dungeon World naturally went to talking about the advancement system. One of the proposed ideas on Story-Games is to use Keys from The Shadow of Yesterday. And as I read these ideas, I hear a discordant note. This post is my attempt to talk out my own thoughts,
Dungeon World might be my new favorite pick-up game. This post is mostly me geeking about it, followed by some thoughts on the system. (I tweeted a bit ago that it’s got the best writing I’ve seen out of indieland since Chronica Feudalis & Fiasco. And I’ve been looking forward to playing it since I
If you’re going to Gen Con, there’s a game I’d like to to check out. It’s called Dungeon World, by indie publisher Sage Kobold Productions — Sage LaTorra & Adam Koebel. After a year of PDFs and incremental releases, Sage Kobold Productions will proudly have the Dungeon World Basic Game on sale at GenCon through