Tag Archives: don’t rest your head
I’m looking over the 35 pitches we have right now for Don’t Hack This Game. We’ve got some great stuff, and I’m pretty excited to work on this project. There’s just one thing: nearly all of them are hacks that put the Don’t Rest Your Head engine into a different setting & twist the mechanics.
Fred Hicks and I have worked together on a few mad ideas, but the one we’re going to talk about today may be the maddest of them all! One of Evil Hat’s earliest games, Don’t Rest Your Head, has been out for five years now, and people have been doing all sorts of crazy hacks
One of the interesting things about Don’t Rest Your Head is the GM dynamic. 90% of the GM’s decisions points & influence are narrative, as there’s only one mechanic to immediately press: how much Pain dice is rolled in a moment. Normally, that’s determined by the sort of threat you have in play (or, if
Folks! New stuff! Years and years ago, I did a little Don’t Rest Your Head scenario at an EndGame Oakland mini-con called “The Bad Man”, one where you were a bunch of first graders in the Mad City. It was an experiment where I rewrote the character creation setup to have different questions & language