Tag Archives: cortex plus
If you’ve been following social media yesterday and today, you may have already seen posts about the Cortex Plus Hackers Guide. Long-time fans know that a couple years ago, I posted my article on my blog: Hacking Stress. Not only will the article be in the book, but the folks at MWP are letting me
[Edit 10-JAN-13: This is a rough draft of an article that’s in the Cortex Plus Hackers Guide (with some side notes). So, if you’re wondering what sort of cool stuff inside, here’s a sample!] In Cortex Plus Drama, Stress is how your characters deal with setbacks and defeat. It hits them in the moment when they
Cortex Plus is pure elegance in its simplicity, and is currently my go-to when I start thinking about game tinkering. Naturally, I got some heavy duty time in when I was on the Leverage team, but I honestly didn’t get the full awesome of the system until after playing Smallville, playing Leverage with other people,
There’s been something gnawing at me for a bit, which crystalized when I starting thinking about Logan Bonner’s FAQ setup with Leverage. In his rebuild of the Attributes, he just has three: Forceful, Analytical, Quick. At first blush, I liked that because (much like Rob Donoghue’s said) if I had my druthers, I would have
I’ve run Leverage RPG a couple times since PDF release, and I’ve run into a bit of slowness when it comes to people deciding what to do next. So I made this framing device for the game I ran last Sunday, and it worked well. But I’m looking to flesh it out a bit more.