Tag Archives: convention GMing

Why I’m Cool with Phones During Games

A lot of people hate on phones at the game table, and to some degree I get that. But every time I hear someone talk about how they

Two Crucial GM Skills: Listening and Celebrating

We’re in the middle of convention season, and I’ve been thinking a lot lately about convention GMing. I’ll talk briefly about two skills that we could all use constant reminders about as con GMs (and GMs in general): listening and celebrating. Listening Listening is, surprisingly to some, a hard skill to master. Improv teaches you

The Noise Reset

Here’s a convention GM trick I learned from the inestimable Carl Rigney: the noise reset. This is useful when you’re in a crowded room with multiple games going on around you, because in those situations you have that thing happen where everyone slowly increases the volume of their voices in order to be heard. It’s a

Thoughts on Convention Game Blurbs

I recently submitted a few game blurbs to Celestion & Big Bad Con, and I thought that how I come up with blurbs might be useful. Especially because, for some reason, I always stall on this until the last possibly minute. So, codifying my thoughts will help me out, and I hope it helps you, too. Here are

Audience Participation: Your Convention Kit

Hey gang! It’s time for another post about one of my favorite topics: convention GMing! And this is an audience participation post. Talk in the comments about what you bring with you to conventions. Here’s what I try to remember to bring, related to gaming: Pencils Index cards (I go through A LOT of index

Notes on the Seven Layer Convention Burrito

A bit ago, I wrote about the Seven Layers of a Convention Game, or what I’ve come to call the Seven Layer Convention Burrito[1]: Pre-game Preparation Introductions & Initial Rapport During-game Preparation & Context Setting Early Game Mid Game Late Game Exit I’ve been asked by some folks to expound on this, and normally I’m