Tag Archives: apocalypse world

The Extra Secret Service: Coming Someday

I’ve hinted at working on a weird Fate/Apocalypse World Engine blend, which started as a joke and turned into a genuine project as it wouldn’t leave my head. And it turned into the backdoor redesign of the Emerging Threats Unit, after my Big Bad Con 2014 playtests revealed too many fundamental flaws with my past

Running Unknown Armies like Apocalypse World

I’ve got Unknown Armies on the brain right now, and several months ago I said I use concepts and methods from Apocalypse World for it. Shortly after I started playing AW, I clicked on how its gritty, hard-fought choices fell in line with how I loved UA. After some early attempts, I ditched my work

Psychopaths & Phylacteries as a DW hack?

I’ve been toying with Psychopaths & Phylacteries off and on over the last few months. I’ve been happy with some of the character creation ideas, but not really with the overall engine. I realized that because for the social footprint I want P&P to slot into, I like Dungeon World’s engine. So, for the moment,

Stockholm Syndrome in Game Design

I’m loving Apocalypse World right now. I should just get that out of the way. I’ve played it a few times, sadly just as one-shots or really short games. I’ve run it once, as a con game. And I’m even now starting to make notes for a hack, where I marry AW’s play style with