Tag Archives: advancement

A Dungeon World XP Experiment

At Big Bad Con, I was hanging out with the LA Quartet — Andrew Linstrom, Colin Jessup, Hamish Cameron, Morgan Ellis — and we were about to play a wacky little hack of Dungeon World run by Colin. We’ve been talking off and on, in person and online, about the XP issue with Dungeon World.

Difference Between Keys & Highlighted Stats

Some discussion on my post yesterday about Dungeon World naturally went to talking about the advancement system. One of the proposed ideas on Story-Games is to use Keys from The Shadow of Yesterday. And as I read these ideas, I hear a discordant note. This post is my attempt to talk out my own thoughts,