Services Ryan Can Provide to You

I offer a number of services to authors and publishers.

Game Design & Writing

Maybe you like what I’ve designed and written. I’ve made games for several of the largest gaming companies and a number of smaller ones, and I’m happy to include others in that number.

Upon contacting me, I’ll ask some questions, including:

  • What’s the project? Sell it to me like you’d sell it to a customer — get me excited.
  • What’s my role in the project?
  • What is it that I do (or that you’ve read of mine) that makes you want me as a writer or designer?
  • What’s the scope of it? Size? Deadlines?
  • Who would I be working with?
  • What’s your development process like? (If you don’t know, we should definitely talk about that!)
  • Do you expect anything out of me beyond writing and designing?
  • If you already have a pay rate and schedule in mind, state it up front.

Fate System Design Consultation

As one of the creators of Fate Core, I have many, many thoughts about it. If you’re making a game for Fate Core or Fate Accelerated, I’d be happy to consult with you — either to do the work (see Game Design & Writing above) or talk with you about how to approach making a Fate game yourself. The latter could be Skype or Google Hangout sessions where we talk out ideas, or a consultation on an already-made draft.

Short Developmental Consultation

If you’re looking for me to critique your game or book’s structure, language choices, consistency, efficiency in communication, and more, this is the service for you. It’s detailed and specific enough to warrant its own page.

Note: If you want to hire me as an editor and you’re new to publishing or making game books, I’ll have you run your book through this service before doing a full edit pass.

Game Editing & Development

I’m well known for the games I’ve developed and edited — mostly roleplaying games, but also board and other games — and am often recommended to by fans and past clients alike. Helping other people make their games pop to life is one of my dearest passions.

Upon contacting me, I’ll ask some questions, including:

  • What’s the project? Sell it to me like you’d sell it to a customer — get me excited.
  • What is it that I do (or that you’ve read of mine) that makes you want me as an editor or developer?
  • What sort of editing are you asking me to do? (If you don’t know, we should definitely talk about that!)
  • What’s the scope of it? Size? Deadlines?
  • Who would I be working with?
  • If I’m editing content, I’ll need to see a sample up-front.
  • If I’m developing a book, what writers or other professions do you recommend or have working relationships with?
  • What’s your development process like? (If you don’t know, we should definitely talk about that!)
  • Do you expect anything out of me beyond editing or developing?
  • If you already have a pay rate and schedule in mind, state it up front.

Licensing Content

If there’s something I’ve written and own that you want to use in your project — whether on my blog or elsewhere — feel free to

Other Services?

I do freelance copywriting, editing in fields other that games, and more. If there’s something you think I could do for you, please contact away!

– Ryan

Contacting Me

The first step any new professional relationship is contacting the other party. Feel free to contact me with questions about any of these services.

My Rates

The rates of these services vary, based on the nature of the job, the timeframe, and other factors. With a little information about your project, I can give you an estimate based on the project’s scope — which could be based on projected word count, projected hours spent, or another metric.

Note that I don’t work without a signed contract. I have a boilerplate one I’m happy to draft up once we settle on a project’s scope.

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