Get Backstory Cards

Backstory Cards help you and your friends create vibrant backstories for roleplaying games, no matter the system or genre. More »

Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver

Live the dream of 90s roleplaying! Wander around Darkest Vancouver as Immortals with katanas in hand and trenchcoats twirling. More »

Get Mythender!

Get the critically acclaimed tabletop game about killing gods and avoiding your own apotheosis! The electronic edition is free and released under a Creative Commons license. The print-on-demand edition is available now. More »

Cornucopia of Fate Thoughts

As one of the designers on Fare Core and the Dresden Files RPG, Ryan has been posting thoughts about the Fate system over the years. If you’re a Fate designer or fan, check them out! More »

 

Your Game Will Suck & That’s Okay

A friend with impostor syndrome and a rather successful Kickstarter asked me a question a few weeks ago: What if my game sucks? I didn’t give them a soft bunny answer: It will. To unpack that in its various dimensions: Your game will suck to you. It’ll suck to you in ways where you feel you need

Ambition is the Enemy of Good & Done

You may have heard adages like “perfect is the enemy of good” and “perfect is the enemy of done.” But where does the drive to be “perfect” come from? I don’t think those sayings are particularly useful unless you think about the motivations behind them. Enter ambition, stage left. — Neophyte game designers often have ambition

The Unknown in Tim Horton’s

Shortly before Gen Con, I decided to ransom some blog posts. I’ve been feeling the urge to blog lately, and you know what they say: don’t do anything

Why I’m Cool with Phones During Games

A lot of people hate on phones at the game table, and to some degree I get that. But every time I hear someone talk about how they

A Few Words About My Friend Stepto

Yesterday, I found out my friend Stephen Toulouse—better known in so many communities as Stepto—passed away. Stepto was a friend, perhaps one of the more surreal friendships I’ve been honored with. I didn’t know him as well as I wish I had, but for some reason I struck a chord with him enough for him to

Our Empathy Problem in Tabletop Game Writing

With tech writing, my colleagues and I keep user empathy at the forefront of our minds. The emotions going into and out of a given experience aren’t afterthoughts, and what is writing if not crafting an experience with intended effect? When I talk about this in tech writing circles, I get variations of “of course,” “I