Get Mythender!

Get the critically acclaimed tabletop game about killing gods and avoiding your own apotheosis! The electronic edition is free and released under a Creative Commons license. The print-on-demand edition is available now. More »

Play Everything!

Get this stunning poster proclaiming a creed about embracing games and gamers everywhere, created by Ryan Macklin and Brianna Reed. More »

Hire Ryan for Writing, Development, and Editing

Ryan offers a variety of services to authors and publishers, both in gaming and elsewhere. Come see what Ryan can do for your book, game, or project. More »

Cornucopia of Fate Thoughts

As one of the designers on Fare Core and the Dresden Files RPG, Ryan has been posting thoughts about the Fate system over the years. If you’re a Fate designer or fan, check them out! More »

Glory to the Technocratic Union!

Ryan shepherded the end of Mage: the Ascension’s Technocracy Convention books. A must-fan for any Mage fan, they detail what the world is like for the Classic World of Darkness faction most intertwined with the modern world. More »

A Variety of Short Stories

Interested in fiction? Ryan’s been in a few anthologies focused around horror, urban fantasy, and science-fiction genres. His recent collection, Desperate Journeys, is an inexpensive introduction to this side of Ryan. More »


Opportunities Do Not Stop Coming

Years ago, I said something to a dear friend of mine that moved her. She was worried about missing an opportunity due to a health problem, and that would be the only such opportunity she would ever have. We talked, and she wrote down what I said onto a post-it and put it on her

On the Social Component of Rules

A bit ago, I had someone tell me that they threw out Bonds in Mythender because they didn’t see it as having any value in a one-shot environment[1],

Symphony: In Nomine *World

Much as with Mage: the Ascension and other 90s games, many of us have a deep love of Steve Jackson Games’s In Nomine. Unlike Mage, IN isn’t getting a

The Multitude of Zones, Part 1

Zones are one of the more arcane elements in Fate. It’s a tool we use for many different things, but we don’t really talk much about what it

Making Co-Creation Work

Last year, I wrote about the perils of coauthor projects. Of course, I keep getting involved in them, one of the latest ones being the Mage: the Ascension lovefest we’re doing called Project Paradigm. We stalled for a bit, until I remembered a couple tenets of doing co-creator projects: First, Co-Creation is a Dance …in that

Writing is Exorcism

Ideas pop into our heads all the time. They haunt us, chew at us, make demands of our psyches. They are demons, sure as not, but there is a way to exorcise them. Write. Writing isn’t a promise or a commitment. When you take out a piece of paper to write a random, wacky idea