Get Mythender!

Get the critically acclaimed tabletop game about killing gods and avoiding your own apotheosis! The electronic edition is free and released under a Creative Commons license. The print-on-demand edition is available now. More »

Cornucopia of Fate Thoughts

As one of the designers on Fare Core and the Dresden Files RPG, Ryan has been posting thoughts about the Fate system over the years. If you’re a Fate designer or fan, check them out! More »

Hire Ryan for Writing, Development, and Editing

Ryan offers a variety of services to authors and publishers, both in gaming and elsewhere. Come see what Ryan can do for your book, game, or project. More »

A Variety of Short Stories

Interested in fiction? Ryan’s been in a few anthologies focused around horror, urban fantasy, and science-fiction genres. His recent collection, Desperate Journeys, is an inexpensive introduction to this side of Ryan. More »


On Eroding Reader Confidence

My wife and I had a frustrating moment with some doctor’s instructions last week, two of the eight steps it included were (paraphrased, because the paper is gone): Shower 24 hours after the procedure No bathing, pools, or other swimming for a week Now, “bathe” can just mean “to wash,” so while we were pretty sure that

Time Sinks in Publishing

Most people who get into publishing for the first time have some understanding that writing, editing, and layout takes time and money, but there’s a lot that takes time

Criticals of Majesty

Here’s a small idea that jumped into my head as I listened to the second episode of The Adventure Zone podcast—a D&D actual play podcast by the folks

My 2014 in a Word: Overwhelmed

It’s New Years Eve, a sort of a spiritual day for me, so I will briefly reflect on my 2014 in a public manner. Let’s get some Real

Game Systems Always Have Impact

Something clicked in my head a few weeks ago regarding the impacts game systems have that we might not necessarily feel. I was talking with a friend about

Revising the Emerging Threats Unit Setting

One of the great things about having game designer friends being able to call one up and talk out a problem. And typically, that becomes a conversation involving games you’re all working on, trying to unpack parallel problems and propose solutions to individual ones. So when Kit La Touche tells me that my Emerging Threats Unit issues