<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for RyanMacklin.com</title>
	<atom:link href="http://RyanMacklin.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://RyanMacklin.com</link>
	<description>One man&#039;s blog about games and social media</description>
	<lastBuildDate>Thu, 02 Feb 2012 22:23:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>Comment on On Understanding Problems by Ryan Macklin</title>
		<link>http://RyanMacklin.com/2012/02/on-understanding-problems/comment-page-1/#comment-10762</link>
		<dc:creator>Ryan Macklin</dc:creator>
		<pubDate>Thu, 02 Feb 2012 22:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2704#comment-10762</guid>
		<description>Some incentives are intrinsic, like things that are their own reward. I meant to make that clear, but I was too quick in writing this post (as with most of them).

- Ryan</description>
		<content:encoded><![CDATA[<p>Some incentives are intrinsic, like things that are their own reward. I meant to make that clear, but I was too quick in writing this post (as with most of them).</p>
<p>- Ryan</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on On Understanding Problems by pie</title>
		<link>http://RyanMacklin.com/2012/02/on-understanding-problems/comment-page-1/#comment-10743</link>
		<dc:creator>pie</dc:creator>
		<pubDate>Thu, 02 Feb 2012 00:05:11 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2704#comment-10743</guid>
		<description>does there have to be an incentive? seems to me that solving the problem is either one&#039;s highest priority (and its own reward), or it&#039;s not (and maybe getting karma or upvotes or whatever is instead).</description>
		<content:encoded><![CDATA[<p>does there have to be an incentive? seems to me that solving the problem is either one&#8217;s highest priority (and its own reward), or it&#8217;s not (and maybe getting karma or upvotes or whatever is instead).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on On Understanding Problems by David Gallo</title>
		<link>http://RyanMacklin.com/2012/02/on-understanding-problems/comment-page-1/#comment-10742</link>
		<dc:creator>David Gallo</dc:creator>
		<pubDate>Wed, 01 Feb 2012 22:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2704#comment-10742</guid>
		<description>There&#039;s some value in recognizing that this works one way with direct, face-to-face communication and a different way with the kind of communication we see on the Internet.

Another reason people jump up to problem solve first, ask questions later on the Internet is to battle the signal vs. noise issue - also known as &quot;Too Long; Didn&#039;t Read&quot; (tl;dr). Which is an oddly telling description for the same problem Ryan addresses under a different name.

If someone presents their &quot;solution&quot; earlier rather than later, there is the perception that it will be seen; before thread drift, off-topic posts, etc. dilute the conversation. There is an intrinsic reward.

So how do we create incentives to create conversations with depth?</description>
		<content:encoded><![CDATA[<p>There&#8217;s some value in recognizing that this works one way with direct, face-to-face communication and a different way with the kind of communication we see on the Internet.</p>
<p>Another reason people jump up to problem solve first, ask questions later on the Internet is to battle the signal vs. noise issue &#8211; also known as &#8220;Too Long; Didn&#8217;t Read&#8221; (tl;dr). Which is an oddly telling description for the same problem Ryan addresses under a different name.</p>
<p>If someone presents their &#8220;solution&#8221; earlier rather than later, there is the perception that it will be seen; before thread drift, off-topic posts, etc. dilute the conversation. There is an intrinsic reward.</p>
<p>So how do we create incentives to create conversations with depth?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on On Understanding Problems by Kit</title>
		<link>http://RyanMacklin.com/2012/02/on-understanding-problems/comment-page-1/#comment-10740</link>
		<dc:creator>Kit</dc:creator>
		<pubDate>Wed, 01 Feb 2012 21:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2704#comment-10740</guid>
		<description>Not just sitcoms, but also Deborah Tannen&#039;s difference model of gendered communication.</description>
		<content:encoded><![CDATA[<p>Not just sitcoms, but also Deborah Tannen&#8217;s difference model of gendered communication.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on No Replacement For Doing by Rasmus</title>
		<link>http://RyanMacklin.com/2012/01/no-replacement-for-doing/comment-page-1/#comment-10570</link>
		<dc:creator>Rasmus</dc:creator>
		<pubDate>Fri, 27 Jan 2012 20:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2699#comment-10570</guid>
		<description>I needed to hear this today. So, thanks!</description>
		<content:encoded><![CDATA[<p>I needed to hear this today. So, thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on No Replacement For Doing by manda(rific)</title>
		<link>http://RyanMacklin.com/2012/01/no-replacement-for-doing/comment-page-1/#comment-10569</link>
		<dc:creator>manda(rific)</dc:creator>
		<pubDate>Fri, 27 Jan 2012 20:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2699#comment-10569</guid>
		<description>Man, I was just feeling like this / talking to someone about it earlier today. All the work I have lined up feels so overwhelming until I actually sit down to do it. Once I&#039;m working, it&#039;s like...hey. This isn&#039;t that hard. Just doing the work actually...works.

Glad to know I&#039;m headed in the right direction - and I REALLY can&#039;t wait to see what you&#039;ve been working on for Mythender.</description>
		<content:encoded><![CDATA[<p>Man, I was just feeling like this / talking to someone about it earlier today. All the work I have lined up feels so overwhelming until I actually sit down to do it. Once I&#8217;m working, it&#8217;s like&#8230;hey. This isn&#8217;t that hard. Just doing the work actually&#8230;works.</p>
<p>Glad to know I&#8217;m headed in the right direction &#8211; and I REALLY can&#8217;t wait to see what you&#8217;ve been working on for Mythender.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on No Replacement For Doing by Kit</title>
		<link>http://RyanMacklin.com/2012/01/no-replacement-for-doing/comment-page-1/#comment-10567</link>
		<dc:creator>Kit</dc:creator>
		<pubDate>Fri, 27 Jan 2012 20:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2699#comment-10567</guid>
		<description>This is something I learned in math classes in grade school. I could follow along with any explanation, and be quite convinced that I understood it and it made sense. But when I sat down to do it, I would find the lacunae in my understanding, all the things that I had glossed over without realizing I had glossed over.

Then I realized that applied in all kinds of things, but in math I couldn&#039;t bullshit my way past it.

So, what I&#039;m saying is yes. When you actually write down each part of the model in your head, you find the bits that you hadn&#039;t realized you&#039;d missed.</description>
		<content:encoded><![CDATA[<p>This is something I learned in math classes in grade school. I could follow along with any explanation, and be quite convinced that I understood it and it made sense. But when I sat down to do it, I would find the lacunae in my understanding, all the things that I had glossed over without realizing I had glossed over.</p>
<p>Then I realized that applied in all kinds of things, but in math I couldn&#8217;t bullshit my way past it.</p>
<p>So, what I&#8217;m saying is yes. When you actually write down each part of the model in your head, you find the bits that you hadn&#8217;t realized you&#8217;d missed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Making Moments to Breathe by Nancy McKeown</title>
		<link>http://RyanMacklin.com/2012/01/making-moments-to-breathe/comment-page-1/#comment-10507</link>
		<dc:creator>Nancy McKeown</dc:creator>
		<pubDate>Wed, 25 Jan 2012 19:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2686#comment-10507</guid>
		<description>Also, sometimes those breather moments aren&#039;t a day.  Sometimes they last an afternoon, sometimes an hour, sometimes for as long as it takes to drink a cup of tea.  It&#039;s really important to take them, however short.  They are worth it.  :)</description>
		<content:encoded><![CDATA[<p>Also, sometimes those breather moments aren&#8217;t a day.  Sometimes they last an afternoon, sometimes an hour, sometimes for as long as it takes to drink a cup of tea.  It&#8217;s really important to take them, however short.  They are worth it.  :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Making Moments to Breathe by Jeremy Morgan</title>
		<link>http://RyanMacklin.com/2012/01/making-moments-to-breathe/comment-page-1/#comment-10506</link>
		<dc:creator>Jeremy Morgan</dc:creator>
		<pubDate>Wed, 25 Jan 2012 18:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2686#comment-10506</guid>
		<description>This post meant a lot to me, particularly because my wife and I are in the middle of one of those times where we feel like we need to breathe. I appreciate your being open and honest with what&#039;s going on.

On a related note, this won&#039;t affect my pitch for DHTG, as things appear to be settling down and I&#039;ve still got some time.</description>
		<content:encoded><![CDATA[<p>This post meant a lot to me, particularly because my wife and I are in the middle of one of those times where we feel like we need to breathe. I appreciate your being open and honest with what&#8217;s going on.</p>
<p>On a related note, this won&#8217;t affect my pitch for DHTG, as things appear to be settling down and I&#8217;ve still got some time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Reverb Gamers Prompt #23 by Ryan Macklin</title>
		<link>http://RyanMacklin.com/2012/01/reverb-gamers-23/comment-page-1/#comment-10457</link>
		<dc:creator>Ryan Macklin</dc:creator>
		<pubDate>Mon, 23 Jan 2012 21:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2549#comment-10457</guid>
		<description>Fair warning: it&#039;s not something everyone likes, especially if they socket into character as their primary enjoyment. (Whereas I socket into story or the social experience primarily). And knowing said character&#039;s going to die can ruin that fun.

But if you do, bill it like the opener to a movie. And point out that whatever they do (and maybe &lt;em&gt;how&lt;em&gt; they&#039;ll die) will be reincorporated in the latter part.

- Ryan</description>
		<content:encoded><![CDATA[<p>Fair warning: it&#8217;s not something everyone likes, especially if they socket into character as their primary enjoyment. (Whereas I socket into story or the social experience primarily). And knowing said character&#8217;s going to die can ruin that fun.</p>
<p>But if you do, bill it like the opener to a movie. And point out that whatever they do (and maybe <em>how</em><em> they&#8217;ll die) will be reincorporated in the latter part.</p>
<p>- Ryan</em></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Reverb Gamers Prompt #23 by msilver</title>
		<link>http://RyanMacklin.com/2012/01/reverb-gamers-23/comment-page-1/#comment-10456</link>
		<dc:creator>msilver</dc:creator>
		<pubDate>Mon, 23 Jan 2012 21:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2549#comment-10456</guid>
		<description>I&#039;ve wanted to try that, but was always afraid to just do it... preface... that&#039;s smart. &quot;Hey, You&#039;ve made these great characters. They will all need to die for the 2nd part of this adventure/campaign, so please don&#039;t be upset when that happens, and if you&#039;d like to contribute cinematically, let&#039;s talk&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve wanted to try that, but was always afraid to just do it&#8230; preface&#8230; that&#8217;s smart. &#8220;Hey, You&#8217;ve made these great characters. They will all need to die for the 2nd part of this adventure/campaign, so please don&#8217;t be upset when that happens, and if you&#8217;d like to contribute cinematically, let&#8217;s talk&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Reverb Gamers Prompt #20 by Evan Franke</title>
		<link>http://RyanMacklin.com/2012/01/reverb-gamers-20/comment-page-1/#comment-10454</link>
		<dc:creator>Evan Franke</dc:creator>
		<pubDate>Mon, 23 Jan 2012 20:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2543#comment-10454</guid>
		<description>I am a little behind the curve here, but I have to share.

I was in a Call of Cthulhu game with my closest friend out of high school running the show (he now runs the show on a string of great novels, comic books, and other stuff, and his gaming just foreshadowed his brilliance).  He managed to run a periodic game that included at various times my wife, his (future) wife, my cousin, and several other friends.  The game began shortly after Silence of the Lambs came out, about mid to late 1991 and predating Delta Green and the X-files.  The cutting edge (from our perspective) premise was that we all played FBI agents.  We all lived in different places and were in various graduate schools, working, etc., but holidays we managed to get together to play through several investigations over a couple of years.

I played a character named Rajiv Jayachandra, a forensic specialist (and I wish I had a lock on the idea because damn if Chris Carter didn&#039;t steal my character and turn him into a hot redhead).  In any case, he was a crack investigator, though not the shooter for the team by a long shot.  I walked a fine line, on the one hand having him the academic in a group of gun toting G-men, on the other hand he spoke like the character of Apu on the Simpsons, and on the third hand (Indian-American character humor there) having him emphasize his ethnic identity as an important part of his background.  I think he holds up in retrospect, though clearly I had few &quot;credentials&quot; to be a South Asian &quot;script writer&quot; being pretty much &quot;a white male aged 18 to 49&quot; (&quot;everyone listens to me, no matter how dumb my suggestions are.&quot; [thank you Home Simpson]).
   
We had a good run on a mix of home brew and published scenarios, and then our Keeper, my friend, pulled out a tough scenario from the Cthulhu Now! book (&quot;The Evil Stars&quot;).  The investigation went well enough, but it became clear that our likely Federal Agent response to the threat was likely to get us all killed, because we were just not that magically inclined (in a previous adventure, our explanation to the internal investigation on why subduing a bunch of drug dealers (okay, they were cultists with an evil Cthulhoid golem)) required nearly 1000 rounds of ammunition based on the spent casings at the scene, and the best we could come up with was &quot;They were on Crack, sir.&quot;).

So, as often presents itself in a C of C investigation, there was a way to foil the plot, if you didn&#039;t mind selling your soul and losing your sanity.  I decided that my investigator would do it.  He was extremely protective of the other characters, and arogant enough to believe that he had the right to make the decision on his own to save them, even if it meant a pre-meditated doom for him.  I basically entered into a devil&#039;s bargain with an Elder God (or its avatar, or hyperintelligence, or whatever; Hastur, I think).  In return, I got a magical artefact that could blast what the bad guys were summoning, and an additional psychic power of some sort, which actually did not come into play.

In the future, for this, I would always be in danger of turning and becoming the being&#039;s vessel.

So, with a large amount of the details omitted, I let the team know that we could take on the baddies.  We strapped on the kevlar, got our big guns, and stopped the ritual, which was at a rock concert, just in time.  The artefact worked as advertised, and what could have been a messy death for us, instead worked out to be a reverse TPK for the cultists.

Happy ending.

Except, now I was the liability for my fellow agents.  Only one thing to do.  I made sure they were all evacuated from the scene.  We let the Bureau investigators and local law enforcement take over, and then I drove off by myself.  I did not write a note that I recall.  I just decided that Rajiv would have thought it was time to lay down the burden since he was now a ticking time bomb.  He had not failed his SAN roll, he was not temporarily insane.  This was as a sane a decision as a Call of Cthulhu investigator makes.

He jacked a shell into the chamber of his service weapon and then ate the bullet.

The silence, followed by the shocked &quot;no!&quot; from my fellow players was pretty priceless.  It was, in fact, unforgettable.

And, with the fine twist of Call of Cthulhu fate, I found out from my friend the Keeper that the curse I thought I had ended with that bullet was just transferred.  Though it would have been even more ironic if it transferred to another player, the write-up suggested that it was passed via blood relationship, so somewhere, one of Rajiv&#039;s cousins had a real &quot;oh crap!&quot; moment.  My friend hinted that he might weave that back in down the line.

I rolled up a new character, but I never got to play in that campaign again.  The logistics as we all went our different ways became far to impossible.  Those games were some of the most fun, and best run, I have ever played.  And I went out with a bang, on my own terms.

Hard to beat.  

Thanks for providing space to share.</description>
		<content:encoded><![CDATA[<p>I am a little behind the curve here, but I have to share.</p>
<p>I was in a Call of Cthulhu game with my closest friend out of high school running the show (he now runs the show on a string of great novels, comic books, and other stuff, and his gaming just foreshadowed his brilliance).  He managed to run a periodic game that included at various times my wife, his (future) wife, my cousin, and several other friends.  The game began shortly after Silence of the Lambs came out, about mid to late 1991 and predating Delta Green and the X-files.  The cutting edge (from our perspective) premise was that we all played FBI agents.  We all lived in different places and were in various graduate schools, working, etc., but holidays we managed to get together to play through several investigations over a couple of years.</p>
<p>I played a character named Rajiv Jayachandra, a forensic specialist (and I wish I had a lock on the idea because damn if Chris Carter didn&#8217;t steal my character and turn him into a hot redhead).  In any case, he was a crack investigator, though not the shooter for the team by a long shot.  I walked a fine line, on the one hand having him the academic in a group of gun toting G-men, on the other hand he spoke like the character of Apu on the Simpsons, and on the third hand (Indian-American character humor there) having him emphasize his ethnic identity as an important part of his background.  I think he holds up in retrospect, though clearly I had few &#8220;credentials&#8221; to be a South Asian &#8220;script writer&#8221; being pretty much &#8220;a white male aged 18 to 49&#8243; (&#8220;everyone listens to me, no matter how dumb my suggestions are.&#8221; [thank you Home Simpson]).</p>
<p>We had a good run on a mix of home brew and published scenarios, and then our Keeper, my friend, pulled out a tough scenario from the Cthulhu Now! book (&#8220;The Evil Stars&#8221;).  The investigation went well enough, but it became clear that our likely Federal Agent response to the threat was likely to get us all killed, because we were just not that magically inclined (in a previous adventure, our explanation to the internal investigation on why subduing a bunch of drug dealers (okay, they were cultists with an evil Cthulhoid golem)) required nearly 1000 rounds of ammunition based on the spent casings at the scene, and the best we could come up with was &#8220;They were on Crack, sir.&#8221;).</p>
<p>So, as often presents itself in a C of C investigation, there was a way to foil the plot, if you didn&#8217;t mind selling your soul and losing your sanity.  I decided that my investigator would do it.  He was extremely protective of the other characters, and arogant enough to believe that he had the right to make the decision on his own to save them, even if it meant a pre-meditated doom for him.  I basically entered into a devil&#8217;s bargain with an Elder God (or its avatar, or hyperintelligence, or whatever; Hastur, I think).  In return, I got a magical artefact that could blast what the bad guys were summoning, and an additional psychic power of some sort, which actually did not come into play.</p>
<p>In the future, for this, I would always be in danger of turning and becoming the being&#8217;s vessel.</p>
<p>So, with a large amount of the details omitted, I let the team know that we could take on the baddies.  We strapped on the kevlar, got our big guns, and stopped the ritual, which was at a rock concert, just in time.  The artefact worked as advertised, and what could have been a messy death for us, instead worked out to be a reverse TPK for the cultists.</p>
<p>Happy ending.</p>
<p>Except, now I was the liability for my fellow agents.  Only one thing to do.  I made sure they were all evacuated from the scene.  We let the Bureau investigators and local law enforcement take over, and then I drove off by myself.  I did not write a note that I recall.  I just decided that Rajiv would have thought it was time to lay down the burden since he was now a ticking time bomb.  He had not failed his SAN roll, he was not temporarily insane.  This was as a sane a decision as a Call of Cthulhu investigator makes.</p>
<p>He jacked a shell into the chamber of his service weapon and then ate the bullet.</p>
<p>The silence, followed by the shocked &#8220;no!&#8221; from my fellow players was pretty priceless.  It was, in fact, unforgettable.</p>
<p>And, with the fine twist of Call of Cthulhu fate, I found out from my friend the Keeper that the curse I thought I had ended with that bullet was just transferred.  Though it would have been even more ironic if it transferred to another player, the write-up suggested that it was passed via blood relationship, so somewhere, one of Rajiv&#8217;s cousins had a real &#8220;oh crap!&#8221; moment.  My friend hinted that he might weave that back in down the line.</p>
<p>I rolled up a new character, but I never got to play in that campaign again.  The logistics as we all went our different ways became far to impossible.  Those games were some of the most fun, and best run, I have ever played.  And I went out with a bang, on my own terms.</p>
<p>Hard to beat.  </p>
<p>Thanks for providing space to share.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Reverb Gamers Prompt #21 by Ryan Macklin</title>
		<link>http://RyanMacklin.com/2012/01/reverb-gamers-21/comment-page-1/#comment-10427</link>
		<dc:creator>Ryan Macklin</dc:creator>
		<pubDate>Sun, 22 Jan 2012 21:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2545#comment-10427</guid>
		<description>Or maybe it&#039;s a questionnaire where our own interpretations mean something? But it&#039;s cool, I guess, to tell someone their opinion is invalid.

It&#039;s nice that y&#039;all have jokey times with this. Not everyone has. Ask any group where the girlfriend-of-the-GM ran the show because of sex.

- Ryan</description>
		<content:encoded><![CDATA[<p>Or maybe it&#8217;s a questionnaire where our own interpretations mean something? But it&#8217;s cool, I guess, to tell someone their opinion is invalid.</p>
<p>It&#8217;s nice that y&#8217;all have jokey times with this. Not everyone has. Ask any group where the girlfriend-of-the-GM ran the show because of sex.</p>
<p>- Ryan</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Reverb Gamers Prompt #21 by Demian L</title>
		<link>http://RyanMacklin.com/2012/01/reverb-gamers-21/comment-page-1/#comment-10426</link>
		<dc:creator>Demian L</dc:creator>
		<pubDate>Sun, 22 Jan 2012 21:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2545#comment-10426</guid>
		<description>Agreed with the first poster. There&#039;s a running joke in one of my regular games that whoever brings the GM a bag of sweet chili Doritos gets an extra fate point. Just so happens we all love that flovor of Doritos so we end up having enough to munch on. The extra fate points are never given out...duh. If your group is mature enough to carry mutual trust, the &quot;bribe&quot; thing is silly and fun. Sure, I&#039;ve been in a couple of games (and I didn&#039;t stay in the groups for more than one or two sessions) where there was obvious GM favoritism going on (boyfriend gm girlfriend player is the worst.)  That said, best bribe ever? Several shots of Buffalo Trace bourbon...</description>
		<content:encoded><![CDATA[<p>Agreed with the first poster. There&#8217;s a running joke in one of my regular games that whoever brings the GM a bag of sweet chili Doritos gets an extra fate point. Just so happens we all love that flovor of Doritos so we end up having enough to munch on. The extra fate points are never given out&#8230;duh. If your group is mature enough to carry mutual trust, the &#8220;bribe&#8221; thing is silly and fun. Sure, I&#8217;ve been in a couple of games (and I didn&#8217;t stay in the groups for more than one or two sessions) where there was obvious GM favoritism going on (boyfriend gm girlfriend player is the worst.)  That said, best bribe ever? Several shots of Buffalo Trace bourbon&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Reverb Gamers Prompt #22 by Brad J. Murray</title>
		<link>http://RyanMacklin.com/2012/01/reverb-gamers-22/comment-page-1/#comment-10423</link>
		<dc:creator>Brad J. Murray</dc:creator>
		<pubDate>Sun, 22 Jan 2012 17:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2547#comment-10423</guid>
		<description>This is great stuff and it resonates with me because one of our most hilarious duds was a D&amp;D game with one character -- an anti-paladin. He was decked out in black spikey armour and was a bad man. But he was first level. Consequently his first major act of evil (which I don&#039;t recall) cause him to be beaten up and subdued by the second level bartender and he was forced to wash dishes until his debt was paid off. The image of Ultimate Evil washing dishes in his spikey evil armour has stuck with me ever since.</description>
		<content:encoded><![CDATA[<p>This is great stuff and it resonates with me because one of our most hilarious duds was a D&amp;D game with one character &#8212; an anti-paladin. He was decked out in black spikey armour and was a bad man. But he was first level. Consequently his first major act of evil (which I don&#8217;t recall) cause him to be beaten up and subdued by the second level bartender and he was forced to wash dishes until his debt was paid off. The image of Ultimate Evil washing dishes in his spikey evil armour has stuck with me ever since.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More on the Dungeon World XP Hack by Rob Sanderson</title>
		<link>http://RyanMacklin.com/2012/01/more-on-dw-xp-hack/comment-page-1/#comment-10405</link>
		<dc:creator>Rob Sanderson</dc:creator>
		<pubDate>Sat, 21 Jan 2012 22:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2615#comment-10405</guid>
		<description>A more detailed take on the XP Hack:

http://21sided.o-r-g.org/2012/01/dungeon-world-xp-hack.html

Summary: Drop Aid, but Mark XP when the move is covered by one of their highlights, not one of yours. Also maybe tweak Aid or Interfere move to not be quite so crap.</description>
		<content:encoded><![CDATA[<p>A more detailed take on the XP Hack:</p>
<p><a href="http://21sided.o-r-g.org/2012/01/dungeon-world-xp-hack.html" rel="nofollow">http://21sided.o-r-g.org/2012/01/dungeon-world-xp-hack.html</a></p>
<p>Summary: Drop Aid, but Mark XP when the move is covered by one of their highlights, not one of yours. Also maybe tweak Aid or Interfere move to not be quite so crap.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Reverb Gamers Prompt #21 by Alan</title>
		<link>http://RyanMacklin.com/2012/01/reverb-gamers-21/comment-page-1/#comment-10401</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Sat, 21 Jan 2012 17:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2545#comment-10401</guid>
		<description>If you&#039;re sincerely disgusted, you may be taking it more seriously than intended.  Every GM bribe I&#039;ve been involved in or witnessed has been humorous, with payouts ranging from nothing to almost nothing.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re sincerely disgusted, you may be taking it more seriously than intended.  Every GM bribe I&#8217;ve been involved in or witnessed has been humorous, with payouts ranging from nothing to almost nothing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More on the Dungeon World XP Hack by Ryan Macklin</title>
		<link>http://RyanMacklin.com/2012/01/more-on-dw-xp-hack/comment-page-1/#comment-10383</link>
		<dc:creator>Ryan Macklin</dc:creator>
		<pubDate>Fri, 20 Jan 2012 21:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2615#comment-10383</guid>
		<description>Rob,

That&#039;s why I ditched Aid/Hinder as a flag.

- Ryan</description>
		<content:encoded><![CDATA[<p>Rob,</p>
<p>That&#8217;s why I ditched Aid/Hinder as a flag.</p>
<p>- Ryan</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More on the Dungeon World XP Hack by Rob Sanderson</title>
		<link>http://RyanMacklin.com/2012/01/more-on-dw-xp-hack/comment-page-1/#comment-10382</link>
		<dc:creator>Rob Sanderson</dc:creator>
		<pubDate>Fri, 20 Jan 2012 20:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2615#comment-10382</guid>
		<description>We played it as written by Hamish last night and it worked well. Everyone leveled practically at the same time, even though there were very different sets of highlighted action types.

We found healing to be the most problematic.  We found it worked better in Aid than in Defend, as Aid/Hinder by itself is very weaksauce for the first few sessions until you have some +2 or +3 bonds.  But we had other problems with healing anyway, as per: http://21sided.o-r-g.org/2012/01/21sidedint-dungeon-world-analysis.html

We used hard coded, as it&#039;s easier for everyone to keep track of, with the occasional &quot;That was totally Discover, mark XP&quot; when as GM I noticed it.</description>
		<content:encoded><![CDATA[<p>We played it as written by Hamish last night and it worked well. Everyone leveled practically at the same time, even though there were very different sets of highlighted action types.</p>
<p>We found healing to be the most problematic.  We found it worked better in Aid than in Defend, as Aid/Hinder by itself is very weaksauce for the first few sessions until you have some +2 or +3 bonds.  But we had other problems with healing anyway, as per: <a href="http://21sided.o-r-g.org/2012/01/21sidedint-dungeon-world-analysis.html" rel="nofollow">http://21sided.o-r-g.org/2012/01/21sidedint-dungeon-world-analysis.html</a></p>
<p>We used hard coded, as it&#8217;s easier for everyone to keep track of, with the occasional &#8220;That was totally Discover, mark XP&#8221; when as GM I noticed it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on My Main Professional Goal by Paul Tevis</title>
		<link>http://RyanMacklin.com/2012/01/my-main-professional-goal/comment-page-1/#comment-10380</link>
		<dc:creator>Paul Tevis</dc:creator>
		<pubDate>Fri, 20 Jan 2012 20:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://RyanMacklin.com/?p=2647#comment-10380</guid>
		<description>This resonates pretty strongly with me. My guideline is &quot;The team should be better with me, but capable of succeeding without me.&quot;</description>
		<content:encoded><![CDATA[<p>This resonates pretty strongly with me. My guideline is &#8220;The team should be better with me, but capable of succeeding without me.&#8221;</p>
]]></content:encoded>
	</item>
</channel>
</rss>

