Category Archives: Role-Playing Games

Using Questions as Headers

The longer I work with instructional text, whether for software or games, the more I’m convinced that we should at times use users’ questions as headers. For instance, imagine if we’d written this about situation aspects in Fate Core: How Long Do Situation Aspects Last? The short answer: aspects are true until they aren’t. Situation

My *Mas 2015 Offerings

I have two amazing things for y’all this season. One is pay-what-you-want thing for Christmasn, and one is part of a bundle for Epimas. Hence “*Mas.” Santaender: a Mythender World Ever since Wil Wheaton wrote about his Mythender experience Ending Santa, people have asked me about that game. I figured this year was a good

On Approaches Making Fate Better

After thinking about it for the last three years: Fate Accelerated’s approaches are best thing to have happened in the Core era of Fate. They’re a weird thing

How Destiny Made Me Rethink Setting Details

Destiny is set is the distant future as much as Star Wars is set in the distant past. The setting pitch: Around today, as you’re reading this blog

Fun with Metaplay in RPGs

When my game group played a really epic game of Primetime Adventures back in 2009, we took to the language of television shows like ducks to water. In particular, we

Expressing the Essence of Character

I’ve talked about the idea that Fate’s a setting and character expression system as much as it’s a game system (though perhaps not directly so on this blog).