Category Archives: Role-Playing Games

On Approaches Making Fate Better

After thinking about it for the last three years: Fate Accelerated’s approaches are best thing to have happened in the Core era of Fate. They’re a weird thing

How Destiny Made Me Rethink Setting Details

Destiny is set is the distant future as much as Star Wars is set in the distant past. The setting pitch: Around today, as you’re reading this blog

Fun with Metaplay in RPGs

When my game group played a really epic game of Primetime Adventures back in 2009, we took to the language of television shows like ducks to water. In particular, we

Expressing the Essence of Character

I’ve talked about the idea that Fate’s a setting and character expression system as much as it’s a game system (though perhaps not directly so on this blog).

My Playtest Debrief Process

It’s Metatopia weekend, the hallowed festival of playtesting. And while I won’t be in New Jersey to enjoy it, maybe I’ll be able to gather my own playtest crew this weekend for a project. Seems a good a time as any to share my playtest debrief process. I picked this up from Sean Nittner years

The Extra Secret Service Team

Happy Halloween! Here’s a preview of all the characters in the Extra Secret Service packet I plan to have out by the year’s end. This mini-setting is what I used to introduce Wil Wheaton to Fate, and the example setting we showed people for Backstory Cards. The specific characters came about when James Shields had a