Category Archives: Role-Playing Games
Are you the baddest of immortal dudes, who do awesome shit like constantly fence or be sad about their tragic…ly righteous existence? Probably not, but you can play
One of the most curious aspects of game design is balancing playtest feedback with what’ll make the game functional. Invariably in playtesting, I’ll get some sort of response back akin to “we wanted more choices/skills/hero points/etc.” Of course you do, I think, you’re human. That’s not what I say, of course, but that’s always my initial
I’ll let you in on a non-secret: I’m not satisfied with the Resources skill in Fate Core. I get what it’s there for, and I get out to
The name “Emerging Threats Unit” didn’t come to me in a dream or in a moment of idle shower thought or anything like that. Some folks know that a few years ago I worked for California state government (and I guess more of you do now), mostly for the California Department of Food & Agriculture.
In Fate Core, character creation and aspects are meant to be a module you swap out for specific settings. But in reality, we didn’t really give a lot of space for that. The aspect dynamic in Core is: The core notion of the character’s role, and make an aspect Something interesting that makes the character’s