Category Archives: Role-Playing Games
How do you chronicle an Immortal in the upcoming Katanas & Trenchcoats? With a majestic record sheet. Yeah, click on that action to peep all the deets on that sheet. That’s just the 1-page version. If we’re all deserving enough, there will be 2-page, 4-page, 16-page, and 320-page versions in the future. Sheet designed by
I teased you all with a little tidbit yesterday. Maybe it wasn’t a fair tease. After all, it only showcases my talents at ’90s Geocities web-fu, right? Wrong, motherfuckers! Let’s get real. Let’s get cray-cray. Click on that for the full cover. This roleplaying game is so majestic. But don’t take my word for it—I had over
I’m a part of the reboot of Bulldogs! Sci-Fi That Kicks Ass, currently being Kickstarted! My part of it is a setting and rules slices that’s pretty cool, but before I get into my supplement for it, “Red Star,” I’ll get one thing out of the way: Are you a Fate fan who really appreciates
When it comes to making stuff for Fate, there are some equivalencies that became evident while working on Fate Core, but I don’t know if any of us have explicitly thrown out there: An invocation and a single use of a stunt are roughly equivalent. And an action and a fate point are roughly equivalent.
I’m a language hacker. Minor changes in wording can shift things around considerably, and I’m always on the lookout for how such shifts can alter the mood, cognitive elasticity, etc. One I’ve rediscovered while working on documents at my new day job is the impact of using a gerund versus using a base verb form