Category Archives: Role-Playing Games

Space Wizards: an Unofficial K&T Hack

Years ago, I heard someone claim that every RPG will eventually be hacked or used to play Star Wars, like it was a some sort of natural law. Nature

How The Adventure Zone Taught Me to Remember Fun

When you design games for a living or even just as a hardcore hobby publisher, it’s super common to get wrapped into a headspace where you need to

Rating the Four Fate Actions Themselves

Many adventure game systems use the same model for creating opposition: make stats that look like PC stats, and play the rules otherwise as written (except where you don’t because you’re an NPC). We do that in Fate Core, along with the “make an abridged character most of the time.” I cut my teeth on

Using Questions as Headers

The longer I work with instructional text, whether for software or games, the more I’m convinced that we should at times use users’ questions as headers. For instance, imagine if we’d written this about situation aspects in Fate Core: How Long Do Situation Aspects Last? The short answer: aspects are true until they aren’t. Situation

My *Mas 2015 Offerings

I have two amazing things for y’all this season. One is pay-what-you-want thing for Christmasn, and one is part of a bundle for Epimas. Hence “*Mas.” Santaender: a Mythender World Ever since Wil Wheaton wrote about his Mythender experience Ending Santa, people have asked me about that game. I figured this year was a good

On Approaches Making Fate Better

After thinking about it for the last three years: Fate Accelerated’s approaches are best thing to have happened in the Core era of Fate. They’re a weird thing