Category Archives: Life as a Creative

My Illness Isn’t Your Excuse

Inspired by far too many conversations in the last year, please don’t tell someone who’s ill or in recovery “I would hire you for my project, but I want you to concentrate on getting better.” That’s such a horribly cruel thing to say to someone. Sure, I recognize what’s trying to be emphasized is “get better,”

Creatives: You Have a Real-World Job

A lot of my friends and former colleagues in tabletop gaming worry about what they’ll do for work when their jobs dry up for whatever reason. I’ve had several say “I don’t know how to do anything else” or even “I don’t know what real-world job I’d do.” Creative friends, you have a real-world job right now.

How Do You Recharge Yourself?

I’ve been feeling pretty spent lately, for a number of reasons. I thought I’d be taking the month a bit lighter—light enough that I could start a project that I’ve been wanting to get underway for four years—but the energy wasn’t there. I started playing Destiny a couple weeks ago, when I finished Dragon Age:

Phone Writing & the First Word of God

I was out late last night, and the bus ride was dark and quiet. I had a line pop into my head that I wanted to capture, so I pulled out my smartphone and opened its note app. One line turned into a paragraph, a paragraph into a monologue, and, well, here’s what I wrote

On Freelancers & Their Incentives

I read David Hill’s post about per-word rates for game creation, and I by and large agree with him. You’ll need to read his post to get my context, and I think that freelancers, publishers, and those who aspire to be in either category should read it anyhow. I’m going to ramble about the problem

4 Ways Out of Creative Limbo

I met an aspiring game designer a few days ago, and he asked me one of the toughest and most common questions that you can ask someone about getting started in a creative endeavor. This time, it took the form of: “I’m in this weird limbo where I’m afraid to share my ideas, but I