Category Archives: Life as a Creative
It’s the day before American Thanksgiving. At its best, it’s a time to acknowledge and reflect, so that’s my jam today. I’m going to focus on two things to
It’s Metatopia weekend, the hallowed festival of playtesting. And while I won’t be in New Jersey to enjoy it, maybe I’ll be able to gather my own playtest crew this weekend for a project. Seems a good a time as any to share my playtest debrief process. I picked this up from Sean Nittner years
Inspired by far too many conversations in the last year, please don’t tell someone who’s ill or in recovery “I would hire you for my project, but I want you to concentrate on getting better.” That’s such a horribly cruel thing to say to someone. Sure, I recognize what’s trying to be emphasized is “get better,”
A lot of my friends and former colleagues in tabletop gaming worry about what they’ll do for work when their jobs dry up for whatever reason. I’ve had several say “I don’t know how to do anything else” or even “I don’t know what real-world job I’d do.” Creative friends, you have a real-world job right now.
I’ve been feeling pretty spent lately, for a number of reasons. I thought I’d be taking the month a bit lighter—light enough that I could start a project that I’ve been wanting to get underway for four years—but the energy wasn’t there. I started playing Destiny a couple weeks ago, when I finished Dragon Age:
I was out late last night, and the bus ride was dark and quiet. I had a line pop into my head that I wanted to capture, so I pulled out my smartphone and opened its note app. One line turned into a paragraph, a paragraph into a monologue, and, well, here’s what I wrote