Category Archives: Life as a Creative
I have a couple principles in my life that I hold to very strongly, which I thought I’d write about after seeing the This Just In… from Gen Con relaunch: Build things that will outlast you. Make yourself replaceable or unnecessary in cooperative, beneficial ways. There are people who take pride in being the center
Today, I’ll speak to partnerships between publishers and creators. I’ve been in great ones. I’ve been in hellish ones. So I want to share what insights I’ve gained. On the surface, a partnership is great! One person thinks “I want to make a thing! But the logistics of it intimidate or bore me.” and another
There are a number of projects I think are awesome that part of me wishes I could have participated in. Seeing Leonard Balsera listed on Titansgrave gave me a twinge of that. It would have been cool to work on the Mage: The Ascension 20th Anniversary Edition Technocracy stuff. Anything involving the Dragon Age tabletop
Last week, I wrote the word “replayability” in a draft, and I got that red squiggly line indicating a spelling error or undefined word. heard, read, and used “replayability” over the years with a clear understanding of what it meant from context, so I did what I always do when I encounter a red-squiggly word
The thing to understand about grammar and spelling is that they’re more or less styles, and not as concrete of rules as grammarians and pedants would like. This is why when you ask about whether the serial comma is correct, the answer is in a style guide, not some solid answer from a single source.
There’s something I’ve recently rediscovered as I’m on month nine of dieting that’s also a part of how I handle depression and how I deal with being a creator in general: the first step in learning to change behavior is to turn impulses into conscious choices. (Maybe not the first step, but it’s pretty early in.)