Category Archives: Life as a Creative
I’ve lately come to realize I’m letting distractions rule over me, and they’re—no, I’m—creating a me I’m not happy with either creatively or personally. So for the next four weeks, I’m going to experiment with some life changes. Here’s what they are and why I’m trying them: First, I’m going to pause blogging during that time.
Many of us in the semi-technical/creative space of game design chase a dangerous dragon: of trying to be innovative. In my post earlier this week on marketing mistakes, I brought up not using the word “innovative.” That word wounds me when I hear it, all the more so when spoken from my own lips. It’s
I have a couple principles in my life that I hold to very strongly, which I thought I’d write about after seeing the This Just In… from Gen Con relaunch: Build things that will outlast you. Make yourself replaceable or unnecessary in cooperative, beneficial ways. There are people who take pride in being the center
Today, I’ll speak to partnerships between publishers and creators. I’ve been in great ones. I’ve been in hellish ones. So I want to share what insights I’ve gained. On the surface, a partnership is great! One person thinks “I want to make a thing! But the logistics of it intimidate or bore me.” and another
There are a number of projects I think are awesome that part of me wishes I could have participated in. Seeing Leonard Balsera listed on Titansgrave gave me a twinge of that. It would have been cool to work on the Mage: The Ascension 20th Anniversary Edition Technocracy stuff. Anything involving the Dragon Age tabletop
Last week, I wrote the word “replayability” in a draft, and I got that red squiggly line indicating a spelling error or undefined word. heard, read, and used “replayability” over the years with a clear understanding of what it meant from context, so I did what I always do when I encounter a red-squiggly word