Category Archives: Life as a Creative
I read David Hill’s post about per-word rates for game creation, and I by and large agree with him. You’ll need to read his post to get my context, and I think that freelancers, publishers, and those who aspire to be in either category should read it anyhow. I’m going to ramble about the problem
I met an aspiring game designer a few days ago, and he asked me one of the toughest and most common questions that you can ask someone about getting started in a creative endeavor. This time, it took the form of: “I’m in this weird limbo where I’m afraid to share my ideas, but I
I’ve been thinking a lot about my functional-but-mediocre graphic design skills lately, as I want to find a way to go from having a D-game to a C-game, since that’s how one gets to a B-game. During that means embracing the notion of “iterative failure.” On my walk home yesterday, I was musing on this
I mentioned a month ago of an experiment to cut out some distractions from life, to see what would happen. I was partially successful. Let’s go through my list. “First, I’m going to pause blogging during that time.” Well, that I certainly did, aside from the Katanas & Trenchcoats: Car Wizards announcement. There was some good and
I’ve lately come to realize I’m letting distractions rule over me, and they’re—no, I’m—creating a me I’m not happy with either creatively or personally. So for the next four weeks, I’m going to experiment with some life changes. Here’s what they are and why I’m trying them: First, I’m going to pause blogging during that time.
Many of us in the semi-technical/creative space of game design chase a dangerous dragon: of trying to be innovative. In my post earlier this week on marketing mistakes, I brought up not using the word “innovative.” That word wounds me when I hear it, all the more so when spoken from my own lips. It’s