Monthly Archives: October 2018

Descriptive vs Prescriptive RPG Structures

Today in talking with Phil Vecchione about trying to use Powered by the Apocalypse thinking in Fate, I said Fate has a descriptive structure. PbtA has a prescriptive structure.[1] They don’t just blanket work together. I know, I tried to meld them for years. In Fate, when you want to do something, there’s a fuckton of

Story Tennis: a conversational play-by-chat game

After spending two and a half weeks playing a Fall of Magic game entirely on Facebook Messenger (which was a delight, to play a story game while lounging in a bathrobe), I have a bunch of thoughts on that format. Namely setting aside specific time to play is really great, even though the format can