How Destiny Inspires Me
This is my Destiny character. I don’t know her name, but then no one does. She’s a Guardian, sometimes The Guardian depending on the moment. She has a designation, but that’s not her identity.
She was resurrected around three weeks ago. At least, that’s what people tell her. She’s taking it at face value, but the seeming simpleness of this “truth” gnaws at her. She’s starting to poke at it around the edges, but it’s clear she’s the only one who thinks something’s off about the world.
Still, she has a rifle and a mission, and the need for battle burns inside of her. She questions what it really means to be a “warrior of the Light,” but there’s no question about the word “warrior.”
Also, fuck the Taken.
She’s one of the Awoken, but what does that mean? The Awoken aren’t any stronger or weaker than humans and Exo. They aren’t smarter or duller. They aren’t quicker or slower. They aren’t special, aside from being pretty damn sexy—I mean, you could get lost in those eyes. And her outfit is on point.
She desperately wishes she had a name. She doesn’t even remember her own name. She’s in a necropolis, surrounded by people who only remember their designations. What are they really fighting for, anyway?
The Queen of the Awoken is her goddess. The first moment she set eyes on the Queen, there was an electric feeling. You might call it “love” if you were to trivialize it. She’s been told since her rebirth of the power of the Light and the Traveler and everything, but it’s when she met Queen Mara that she understood what power was. She’s utterly devoted to the Queen—her Queen—even if she’s looked at with scorn by the Queen’s brother.
The Queen is alive. She knows in her heart that her Queen lives. Plus, it’s not like anyone really stays dead in this universe, so whatevs.
Destiny is odd, in that it’s rich in lore but that lore’s clearly under-communicated. It’s a science fantasy world that doesn’t bother to overly explain itself. And that makes me wonder about taking that approach to pre-built scenarios like Lady Blackbird.
In tabletop games, we pick options based on their relationship to the world, even the base “this sword is more awesome than that sword.” In Destiny, you pick your race purely based on the aesthetics, as they’re otherwise equal. So merge the idea of the choice menus you get with Apocalypse World: how you look, what you carry, etc. Then project that outside:
- You’re playing an Awoken? Pick one: (1) My kind are misunderstood and feared, so are always on the move; (2) My kind are worshipped as being closer to perfection, and head temples; (3) My kind are still hated for what we did generations ago.
- Playing a Hunter? Pick one: (1) We’re a noble tradition that young Guardians are awed by; (2) We’re a brutal tradition that kills more recruits than it keeps; (3) There aren’t many of us, and we keep ourselves to the shadows.
It’s only mildly different than the void that’s already in such games, only in this case I’m highlighting a specific bit of void to fill in at game setup and suggestion that those answers provide some direction for the GM and players.
The more I think about it, the more I really want to play the Lady Blackbird meets Destiny game.
That’s just the tip of the iceberg. I keep having more and more thoughts about tabletop games as I play Destiny, so I’m sure something will eventually burst forth.