Monthly Archives: September 2015

Leaving Situation Aspects Unstated

There’s something many of us Fate players typically do that I think we should dial back on: taking one of our aspect index cards or post-it notes out

Transhumanity’s Fate Playtest v2

With much joy, I get to say the second version of the Eclipse Phase Fate playtest is live! I’m super stoked to see this out to people. Jack Graham’s taken over much

Slides from My PAX Dev Talk

Last week, I gave a talk at PAX Dev on using text design and page layout concepts to make better game books. It was a talk with slides, and I ran the full hour. Some folks have asked for the slides online, so here’s the deck (as a PDF) minus the many examples I showed