Monthly Archives: September 2015

Random Improbable Last-Minute Script Edits & Walk-Ons

I’ve got this game that’s been in my brain for years, tentatively called Gun n Fuck. It’s a two-player action movie game inspired by Crank and Shoot ‘Em Up. In it,

Phone Writing & the First Word of God

I was out late last night, and the bus ride was dark and quiet. I had a line pop into my head that I wanted to capture, so I pulled out my smartphone and opened its note app. One line turned into a paragraph, a paragraph into a monologue, and, well, here’s what I wrote

Looking for Furious Test Drivers!

I got eleven games on the line from the Furious Game Jam! These hastily slammed together cars needs some test drive love! A lot of cool games got

Firing up the Furious Game Jam

Furious Seven came out on disc this week! I preordered my copy and watched it the night it came in, so it’s on my mind again (as it was when I made Katanas & Trenchcoats: Car Wizards and talking about it from a Mage: the Ascension Technocratic Vulgarity POV). My 3:16 hack today: NFA is Fast,

What I Would Change about Mythender Today

a.k.a. Sometimes Let’s Lift the Curtain on Design Intent I’ve been thinking off and on over the past year about what I would do differently if I were

Delicious Grilled Apples

It’s Rosh Hashanah, and my wife tells me that apples are a big deal in celebrating the Jewish New Year. So it seems timely for me to do another food post—this time, about a grilled apples recipe I’ve been working on this summer. They’ve been glowingly described as “like an apple pie, but without the