Katanas & Trenchcoats: Car Wizards

If you’ve ever been to Gen Con, your life has been touched by a dear friend of mine: Derek Guder, the Events Manager for Gen Con. He’s been battling cancer over the last few months all while managing the hundreds of thousands of events submitted to Gen Con. He’s a hell of a human being—one of the sweetest I’ve met, helped out a bunch during my wedding, and all around great human.

Some friends set up a GoFundMe for him, and though it’s over its goal, treating cancer is a hell of an expensive and lengthy process. I wanted to do something for him, and this is it.

Katanas & Trenchcoats: Car Wizards

Witness the majesty of the first expansion to the critically kinda-acknowledged Katanas & Trenchcoats!

Roleplay Life a Quarter Mile at a Time!

Did you read through Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver and think to yourself “Yeah, but playing Immortals is soooo ’90s. I need something that speaks to the here and now.”

Is that you? Hell yeah! Katanas & Trenchcoats: Car Wizards is for you. This furious follow-up calls to you. It wants to rev your engine. It craves to be nitrous for your soul. It wants to redline on Jizo Street with the Road Ronin, and it wants you in the driver’s seat. Play Car Wizards facing off against each other, or riding alongside Technomages souping up their war rigs and taking shady transporter gigs from Vampires.

This completely original work of RPG art is inspired by documentaries like The Fast and the Furious, Mad Max, The Transporter, and other stories of Car Wizards the media suppresses as “fiction.” We all know the truth. Let’s play the truth.

What’s under the Hood?

  • Rules for making and playing Car Wizards: Exceptional Mortals that go beyond mastery of speed and machine, seeming to bend the very laws of physics and probability while in their mobile domain.
  • What’s an Exceptional Mortal? Good question! I answer that by introducing rules for playing not-quite-Immortal-level characters. What happens when Exceptional Mortals need to recover from Hardcore Wounds? When they need to Unbreak Traits? When they just need to feel alive, so so desperately in this Darkest Cosmos?
  • Skill variants for Car Wizards, like Knowledge (Detroit Steel Production). Because every supplement needs rules or the rules wonks won’t buy them.
  • You know you want to race down the neon-and-chrome streets of Yami No Sugamo—what tourists call Darkest Tokyo. Darkest-neon Tokyo. Blacklight Tokyo.
  • When you need something moved from one side of the Darkest Cosmos to another, you call the Road Ronin.
  • Did I mention rules? YES I DID. How about race rules? Chase rules? Car fight rules? Yeah, you get all that sweetness.
  • Three new Edges! I would have put four in, but I didn’t have room. Guess that means I need to do another supplement? But I dunno if there’s enough bourbon.
  • AND MUCH, MUCH MORE! (Okay, really just a killer piece of art, but I’m kinda committed to this bit.)

For the first couple months, proceeds from Katanas & Trenchcoats: Car Wizards will go directly to Derek. Pretty much the same deal as I’ve made with Katanas & Trenchcoats.

If you already contributed to Derek’s GoFundMe, please email me at imacarwizard@somanykatanas.com with a forward of your receipt (minus personal information, please!) and you’ll get Car Wizards for free.

– Ryan

(Yes, I know I said I wouldn’t blog for the next few weeks, but it’s my main vehicle for letting people know about this stuff.)