Monthly Archives: May 2015

Katanas & Trenchcoats: Car Wizards

If you’ve ever been to Gen Con, your life has been touched by a dear friend of mine: Derek Guder, the Events Manager for Gen Con. He’s been

On Recognizing Distractions & Dealing with Them

I’ve lately come to realize I’m letting distractions rule over me, and they’re—no, I’m—creating a me I’m not happy with either creatively or personally. So for the next four weeks, I’m going to experiment with some life changes. Here’s what they are and why I’m trying them: First, I’m going to pause blogging during that time.

Drawing Mild Consequences from a List

When I see rules like conditions in Mouse Guard and Lady Blackbird, or stress in Smallville/Cortex Plus Drama (which I expounded upon years ago), I see something of strong value: a concrete list of statuses that focus action and play. Then I think about consequences in Fate, and for the most part I enjoy their open-ended

InDesign PDF Trick: Partial Flattening

Last month, someone on RPG.net made a thread venting about publishers using layers in PDFs, of how it causes sluggish responsiveness on-screen and problems some lower-memory printers have with them.[1] The actual issue has to do with Live Transparency—essentially, having multiple objects overlaid on one another. Every PDF with a background has this, since the background

Katanas & Trenchcoats: a Month Later

So I released this silly (but not entirely silly) thing last month with the help of over two dozen friends called Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver.

KLANG! Attack-as-Defend in Fate

I did an experiment in Katanas & Trenchcoats as a way of remodeling flows of conflict: I allowed attacking as a blocking response to attacking, with whoever winning inflicting