Klingon Mythender

A friend sent me this image a few weeks ago, saying that it made him think of Mythender:

Klingon Mythender

From the Star Trek wiki:

According to Klingon mythology, Kortar (also Kotar) was the first Klingon. He and his mate destroyed the gods who created them, and as punishment, Kortar was condemned to ferry the souls of the dishonored to Gre’thor on the Barge of the Dead.

This unlocked an idea in my head, that blends Mythender with the idea of the heroquest (as from Heroquest), where people recreate moments of mythic stories as part of mystical ritual in an otherspace.

What if some Klingon rites involved the mythical reenactment of killing the old gods? Since Star Trek is told from a human perspective, that’s not a story that we could see through the Federation’s lens—no matter how well regarded Picard is to the Klingon ruling class, he’s still human and thus cannot enter the mythic Klingon otherspace.

There would have to be a bunch of small changes to it for flavor, notably:

  • The bat’leth isn’t worthy of being a Weapon in Mythender terms. Every warrior has one. Your mythic Weapons have to go beyond that.
  • Corruption and apotheosis is linked to being able to come back from this heroquest analog. Maybe it’s bloodlust—falling too far into ancient rage perhaps moves you away from modern Klingon honor.
  • I don’t know if I would keep or throw out Fates. There would need to be a Forms element, but it could be a general concept or maybe match with other Klingon Myths that would need to be described.
  • I have no idea how to solve the Mythenders’ Moments element here, but we need those mechanics to keep the cycle of the game in tune

Any Star Trek/Mythender fans out there? What do you think?

– Ryan


6 Responses to Klingon Mythender

  1. Dave says:

    So, like many creation myths, I have to ask who was left to punish Kortar and force him to be the Klingon parallel to the ferryman? I mean, they /say/ they destroyed the gods right?

  2. NotPiffany says:

    They destroyed the gods that created them. That doesn’t necessarily mean they destroyed ALL the gods.

  3. John Ryan says:

    Or… perhaps Kirk is the Myth who you must end.

    • Ryan Macklin says:

      Neat. The trick is handling how the Klingon Kirkenders fall to corruption and become Kirk (or whatever corruption means that turns them into the enemy). “Becoming soft like the Federation” doesn’t have any teeth to it, so that’s a fascinating design problem.

      – Ryan

  4. Wow, interesting point! I had never thought about that before. I’m a huge Star Trek fan, and the Klingons have always fascinated me.

    As for Mythender, I wish I had heard of it earlier. The game I’ve been working on, Mythic Mortals, strikes a very similar chord, with a focus on empowered roleplaying, over the top action, encouraged badassery. As well as a little inspiration by Classic Myths and Tales.


    I’d love to hear your thoughts, and I can’t wait to read through Mythender!