Monthly Archives: September 2014

Fate: Location Stunts

There are a number of design spaces in Fate that exist, but don’t appear to because of the way Core and Accelerated are written. Of course, that’s by

My First “Game:” Know Thyself

I was talking with one of my roommates earlier this week about how I got my start in games. Typically, I tell the story of being hired by

Fate: Fallout Phase Trio

Here’s a variant of the Phase Trio that I’ve been toying with for a Fate build. It takes the idea that the characters’ lives are interwoven, but instead of focusing on action and helping, it focuses on complicated events and after-effects. It’s best in a city or other relatively closed-in space, where lives get messy quick

Advanced InDesign/InCopy GREP Commands

There’s a font I work with from time to time that has some funky punctuation—the commas and periods look alike, the apostrophes and quotation marks look malformed, etc. Not all of the punctuation is weird, but most of it is. So I went to Rabbi Google for the wisdom of InDesign/InCopy GREP searching for just punctuation,

Dread with Less Player Elimination

In Wil Wheaton’s call for indie RPGs for Tabletop season 3, he says the following: I’m also beginning to look at indie RPGs, because we had such a great

Cool Stuff Wednesday: Games You Might Not Know About

For this Cool Stuff Wednesday, I want to bring up some games that you might not have heard about, haven’t come across your radar, or that you remember