Monthly Archives: July 2014

Success at a Cost with Defending in Fate

A couple months ago, I wrote about how to do success at a cost with attacks in Fate. At the time, I figured there wasn’t a good way

The Limitations of the Bronze Rule

Many people who get entranced by Fate do so in part because of the Bronze Rule (also known as the Fate Fractal): In Fate, you can treat anything

#36GamingMoments

Today, I turn 36. I’m old enough to smoke my adult years, or my adult years are aged to a respectable drinking age. (I’m having a cigar and scotch tonight, hence the metaphor.) If you know my story, you know that I didn’t expect to be alive today. For my birthday, here’s what I’d like

Image: Internet Hero!

I was inspired this morning by an adorable commenter that only said “Not impressed. Not amused.” in response to something another person liked. I get a weird sense of tired bemusement when I see such things, because it’s among the most useless of responses in the world. So I made these (which are only slightly less

You Don’t Have to Remember Every Aspect

Recently, I saw a person weakly trashing on Fate and telling someone to play a different system instead. That person’s chief point: “If you play [other system], you don’t have to remember everyone’s aspects.” Certainly Fate’s not perfect — no system is, and there’s stuff I definitely look at in Fate as places where we

Fate*World!

You may have seen that Dungeon World won RPGGeek’s Best of RPGs Tournament, with our own Fate being the final game it defeated. That means Fate is passe,