Monthly Archives: June 2014

Folks I Admire: Double Exposure

Today, I want to say a few words about Double Exposure — a New Jersey company that puts on a few different conventions a year, including Dexcon (which is next weekend), Metatopia, Dreamation, Maelstrom, and First Exposure at Gen Con. I’ve been to Dreamation a few times in my earlier indie days, and I was at Metatopia

Cool Stuff Wednesday: Think of the Children

Blogging is about sharing, right? I’m going to occasionally share stuff on Wednesday that I think is cool or neat or otherwise link-worthy in positive fashion. Let us call this Cool Stuff Wednesdays (not that I’ll do it every Wednesday, but Wednesday is when they’ll happen, like how when I do Folks I Admire it’s generally

Norden World: What the Wise Women Have Taught You

With Rob Donoghue lately talking about Dungeon World (like his well-founded criticisms of Volley and thoughts on Discern Realities), my attention is turned back to my “Norden World”

What’s in Achtung! Cthulhu Fate Edition?

Acthung! Cthulhu is available now in PDF, and Chris Birch of Modiphius tells me to follow them to see an announcement of physical books later in July. People have been asking about what’s in it for Fate fans, and let me tell you this: there are around 70,000 words that are in it for Fate

Two Crucial GM Skills: Listening and Celebrating

We’re in the middle of convention season, and I’ve been thinking a lot lately about convention GMing. I’ll talk briefly about two skills that we could all use constant reminders about as con GMs (and GMs in general): listening and celebrating. Listening Listening is, surprisingly to some, a hard skill to master. Improv teaches you

Consequences vs. Lasting Aspects

Consequences in Fate is a fascinating design space and challenge when making a new build of Core or FAE, in no small part to them being a delicate and variable pool of resources. But what I see from many people new to Fate (or new to hacking Fate) is a critical misunderstanding of consequences as just