Monthly Archives: March 2014

Emerging Threats Unit: Unnatural Sciences

It’s been too long since I posted up an Emerging Threats Unit bit. Today, I’ll share what is one of the more horrific elements of the setting: what the ETU calls “Unnatural Sciences.” In brief: if you survive being in the ETU long enough, you cannot resist the pull of supernatural forces, and those forces

Surviving Crunch Time

In games, in tech, in many professions, there’s the idea of “crunch time,” where you need to work a considerable amount of overtime in order to make deadlines,

Opportunities Do Not Stop Coming

Years ago, I said something to a dear friend of mine that moved her. She was worried about missing an opportunity due to a health problem, and that would be the only such opportunity she would ever have. We talked, and she wrote down what I said onto a post-it and put it on her

On the Social Component of Rules

A bit ago, I had someone tell me that they threw out Bonds in Mythender because they didn’t see it as having any value in a one-shot environment[1],

Symphony: In Nomine *World

Much as with Mage: the Ascension and other 90s games, many of us have a deep love of Steve Jackson Games’s In Nomine. Unlike Mage, IN isn’t getting a

The Multitude of Zones, Part 1

Zones are one of the more arcane elements in Fate. It’s a tool we use for many different things, but we don’t really talk much about what it