Daily Archives: February 21, 2014

Not Giving You What You Want

One of the most curious aspects of game design is balancing playtest feedback with what’ll make the game functional. Invariably in playtesting, I’ll get some sort of response back akin to “we wanted more choices/skills/hero points/etc.” Of course you do, I think, you’re human. That’s not what I say, of course, but that’s always my initial