Monthly Archives: January 2014

Thoughts from Chess 2

A couple months ago, Chess 2 caught my eye. I love chess, and don’t buy into “purist” philosophies, so anytime someone comes up with a variant for chess my interest is piqued. However, there’s one problem: the designer is treating modern-day chess as “Chess 1,” asserting that the game has been static since its inception.

Building a Mythender Adventure

One of the things not in the Mythender book is exactly how I go about building an adventure. The structure I use is in the book, but not my thought process. (It’s one of the things that I didn’t realize wasn’t communicated in the book under after the print version was away.) Here’s a step-by-step process:

Norden World: Alignment Becomes Nature

I mentioned in the initial Norden World notes that I was going to ditch alignment, because it didn’t fit. There were no small number of you who didn’t like that, so I mused on what alignment should mean in the harsh world where community is gone and you’ve just escaped utter doom (or, depending on

The Awesome of Campaign Coins

You know about Campaign Coins, right? Those sweet metal coins that are all the rage. Back in 2007 or 2008, I bought a set of them — not sure what I’d do with them, but they looked cool. Here, let me show you. (Oh, before I bury the lede, they’re having a cool rare giveaway

Mythender in Golarion

Mythender — my award-winning free RPG about deicide — is one year old today! To celebrate, John Compton (Pathfinder Society Organized Play developer) and I put together a 14-page PDF

You Aren’t an Impostor

Hey, you there. You, who are worrying about whether people are going to discover that you’re a fraud, an impostor, someone who has no business doing whatever it is you’re doing right now. I’m talking to you. You aren’t an impostor. You aren’t a fraud. You’ve got this. Yes, I’m talking to you, person who