Monthly Archives: March 2013

The Currency of Time

Time is the currency of opportunity. This is true in life and in games, and lately I’ve had some small thoughts regarding this. In life, the act of saying yes to something that takes your time is also the act of saying no to other opportunities. Of course, new freelancers will trip on this and say

Murderous Character Ballad, a game

During the spring Nerdly Beach Party in 2009, we committed a ritual known as “Ryan Macklin’s Drunken Midnight Game” — something that happens on the Saturday night of the party which may or may not involve being drunk or playing a game. But it always involves being around a fire, because it’s damned cold along

My NorWesCon 36 Panel Schedule

Going to NorWesCon 36? Want to hear me flap at the mouth? I’ll be there! System Matters: The Right RPG for the Job Friday 1:00 PM, Cascade 2 Like the invisible hand of fate, the rules you use weigh on every aspect of your game sometimes in ways you aren’t even aware of. Are you using

Psychopaths & Phylacteries as a DW hack?

I’ve been toying with Psychopaths & Phylacteries off and on over the last few months. I’ve been happy with some of the character creation ideas, but not really with the overall engine. I realized that because for the social footprint I want P&P to slot into, I like Dungeon World’s engine. So, for the moment,