Monthly Archives: March 2013

Confirm Receipt

Professionals everywhere: Confirm that you received an email, especially when it contains a contract, files, important directions, or anything else where “hey, I got this” could be handy for the sender. You know what happens when you don’t? The other person has to wonder if it just a spam folder, got buried in a bunch

We Are All Unintentional Ambassadors

When you’re a member of a subculture, and someone from outside finds out that you are, you get put into a bit of a spot: you become an ambassador of your subculture, whether or not you have the capability, mental energy, time, or desire to be that. [Fair warning: I’m going to wander a bit.]

Achtung! Cthulhu in Fate!

Are you a fan of pulpy, WWII horror action? Then you might already be aware of the Achtung! Cthulhu Kickstarter campaign. The wonderful Chris Birch of Modiphius Entertainment contacted me a few months back to talk about a Fate version of this idea. The Kickstarter campaign reached £80,000, which means the Fate Core version is unlocked! And Chris announced

The Technocratic Fringe

I have been watching the shit out of Fringe, since I found out it was on Amazon Video and seasons 1 – 4 are free for Prime members. (I haven’t seen season 5 of Fringe yet; I’ll reward myself after we’ve finished moving in and I’ve sent the next Technocracy project to editing with that.)

The Easiest Thing

The easiest thing to do in the world is to assume you’ll fail, and because of that not try. It’s easy to just dream without ever putting pen or brush to paper, and just imagine a perfect creation. It’s easy to complain that you don’t have the time to devote to something, rather than learning

Designing is not Writing

The skill of game design is not the same as the skill of game writing. However, these two skills get compressed together for two reasons: Writing is how we communicate design to people we aren’t talking with in the moment Companies pay for the end result of a design: written execution. (And often by the