Your Mythender Experiences?

Hey, have you played Mythender? Would you like to share your experiences? I would love to hear them and, if it’s cool, post them on the Mythender website so that others can get an idea of how it plays and how it feels. Please share in the comments below, if you’re so inclined. Thanks!

– Ryan

(This post may or may not be inspired by people who see the dice requirements and get all snobbish and uppity about it. Not that people expressing joy will solve gamer hipsterism, but still, be nice to hear how it plays and now how someone thinks it plays.)


3 Responses to Your Mythender Experiences?

  1. Quinn says:

    Played online (http://www.twitch.tv/qmurphy/b/322248581) as a solo session. Despite the deviation from the standard format, the game played smoothly (one could argue that it might play a little easier online because physical dice are no difficulties). The awesome part of the game is how at each point you are offered the choice of status quo badassery or even greater badassery. The path to greater badassery puts you at the risk of becoming the monsters you fight, so is a very real problem and temptation.

    Mythender handles the escalation and transformations elegantly, capturing the power without making you go through a ton of different needless steps. You could play an epic level PC in any number of games and get crushed by the sheer weight of options and new rules….or, you could play Mythender and get Epic for minimal cognitive burden.

    I’d like to play IRL, but I think I’ll end up getting a few games on Hangouts before then, which will run with no problems at all.

  2. Ben Wray says:

    I played at GPNW2012. Avengers had just come out, and was awesome, so our fine Mythmaster Brendan suggested using the Avengers as easy archetypes for character creation. I decided to go with the Hulk: a tempest abomination of war with “Bottomless Rage” as a weapon, someone constantly on the verge to losing control to his Mythic nature. ‘Secretly’ I was all “Ha ha ha, I’m going to become a god and be put down by my companions.”

    I wasn’t expecting to to be a race. It turns out three of the four of us had roughly the same idea, or at the very least, were perfectly willing to wallow in mythic corruption in exchange for sweet, sweet, power. (I was the first to take gifts that REWARDED me for doing so, but the others soon followed suit there when they saw the results of me rolling TWO Mythic dies.) One made a TOKEN effort to not do so, actually sympathizing with mortals during our scene in village instead of terrorizing them etc, so of course when godly forms were going off left and right in the final EPIC BATTLE with MOTHERFUCKING LOKI and ALL HIS ILLUSIONS, she decided the worst of us (I forget if it was the iron man dude or captain nordens dude) had to die. PvP in the middle of the boss battle! lolwhut?

    So, they both killed each other, epically and tragically. The two remaining of us managed to finish off Loki, but my other companion drew on too much, too quickly: he ascended to Mythdom after the battle, and vanished. So it turns out the guy whose *explicitly stated character concept* was “on the verge of losing control to myth” was the only one who actually survived with a shred of his humanity intact. With heavy heart, he gathered his weapons and began tracking that which was once his friend down.

    Well played, Mythender, well played.

  3. Robert says:

    I managed to miss the Random Kindness by a day, but I was immediately intrigued by Mythender. I had been looking into hacking Smallville and Marvel Heroic, and saw a unique escalation mechanic that was the dynamic opposite of the behavior of most of the D&D combats I’d seen.

    Plus it was gods, which I’d wanted a game about since getting my hands on TSR’s Immortals box set and WoTC’s Primal Order.

    So I set about collecting everything I could: notes errata, characters build by the Cabal… I watched Quinn’s game, and Ryan’s Q&A….

    And then my opportunity came in the form of the Big Bad Con I registered for the con and the game and then awaited my chance.

    I prebuilt my character in my head. I knew we would likely go through the Tutorial.

    It was just as I’d imagined. Better, really, because of the other players. The Thief who had found something in the oubliette… The priest who had no more faith… The avenger leading his host of spirits of those he’d slain…

    Now I run Mythender on Role Play On-Line, and while we have lost the tactile feel of the fistfuls of dice, the play is still epic and wonderful:

    Some of my favorite lines from the game:

    “…You’re not allowed to die unless I let you, dammit!”

    “A flood of intense pink light erupted from Anna’s eyes, raining down
    onto the deck below. The sculpture’s metallic surfaces acted like a
    million mirrors, reflecting the light and focusing them towards the
    revenants; in a second, the whole deck was overtaken with pink.”

    “At first the rain turned to blood, crimson streaks bearing down upon
    the city, painting it red. Then the wall of water that the other
    servant had created pulsed with blood, the entire mass a thick living
    force of scarlet tide that pushed in a ring from where it was out like
    a tidal wave of red.”

    “A terrible Maw ringed in fangs now lies beneath the earth, its
    manifold tentacles digging deep long channels in the earth all leading
    back to The Maw, soon the time to pierce the surface would come and
    then it would feed.”


    “Kincaid is fully expecting to die at least once in this fight.”

    I say: “fully…. _AWESOME!_”