Mythender is Live!
I started this journey in Autumn of 2007. Five and a half years later, it’s fucking done.
I’ll write more about it in the future, but this is the result of years of experimenting with designs, language, physical presentation, flying around the country talking and playing with gamers, reading dozens upon dozens of different games to see what people are doing effectively and not so effectively, etc.
That isn’t to say Mythender’s perfect–far from it, for no thing can be both perfect and done–but that there’s a hell of a road I’m looking back on right now that no one else can see, even if they were a part of it as a playtester, reader, cheerleader, etc. And I’m goddamned proud of finishing it. It’s hard to communicate my emotions right now, because I’m not sure I even understand them enough to articulate them, but, uh, fucking fuck fuck, you guys. It’s done. \m/
I’ll be putting more stuff out as I fulfill Random Kindness Backer rewards, do up easy-to-print play aids, etc.
And later I’ll update this post probably with a picture of me smoking a damned cigar and drinking a blessed bottle of scotch. Because BAM Mythender’s out for y’all.
Incidentally, if you find any typos, don’t blame my editor, Josh Roby. He made me do a lot of reworking, so I probably introduced them there. Feel free to point them out, mail firstname.lastname@example.org. I’ll update the book periodically, not nickel-and-dime changes.