Does designing science fiction roleplaying games present unique challengers for the writers? Are our predictions of the future more about the world of today than the world of tomorrow? Why are fantasy games more popular than science fiction? What makes Traveller such an enduring game system? Which science fiction games do the panel recommend?
All this and more as we set about Designing For The Future.
This is a Google+ Hangout On-Air Event which will be held and recorded from 6:30 to 7:30 PM Eastern Time on Saturday, January 19, 2013.
Or, for those on my coast, 3:30-4:30p. I’ll be alongside Jared Sorensen, Filamena Young, and Chris Tregenz, with Rich Rogers as host.
Hope to see (virtually) some of you there! And since it’s a Google+ Hangout on Air, it’ll be recorded for posterity.
[Edit] here’s the video: