I’m happy to say that Fate Core’s Kickstarter has launched! Of course, by now everyone reading this has probably seen it, but still worth me pointing out.
When I left Evil Hat, Core was late in development. Lenny & I spent quite a bit looking at every point where people complained about rules confusing, every point where we were found that we were explaining around things when playing at conventions, and language use in general.
Fate Core’s math isn’t dramatically different — it didn’t need to be. But we kept finding problems with its language, and because of that, we re-designed parts. Back it and you’ll see; the playtest draft is available upon backing.
I used to joke that Core was Lenny & I writing a book on how language affects mechanics. (Because language affects conception and perception, and that affects when we use mechanics and how we interpret them.)
The rest of the Core team’s pretty rocking, as well. Jeremy Keller is solid people, and I can’t think of two people better suited to be the next leaders of the Fate community than Mike Olson & Brian “Lord Danger” Engard. And, of course, Fred Hicks will make it look good, both in an aesthetic sense and in an information transmission/cohesion sense.
So, if Fate’s even remotely your thing, or it was once and grew not to be, check it out. We didn’t just rehash Fate 3’s text for generic purposes. And I’m pretty proud of that, even if I didn’t carry it over the finish line.