Archive for September 14th, 2012
I’ve been thinking for a few months on how to modify Fate to be a bit less pulpy for games whose mood needs that dial turned significantly down. For the Fate-heads out there also pondering this, I put forth the following for use and comment.
If you want your Fate game to feel even grittier, remove the invocation advantage of taking a +2 to your roll. When invocations become only good for rerolls and triggering certain stunts, the game’s play will be less pulpy and harder on characters.
If that feels too harsh, only allow one +2 benefit per roll.
Either way, you can allow +2 benefits for characters if they take a stunt specifically linked to a skill, such as:
You are an incredible masters of guns. With this stunt, you can use invocations twice per roll for the +2 benefit. (Or an additional two times, if you can already do it once.)