Mythender Played Live!
This was really interesting and illuminating for me to watch live (and chime in on occasion). I wrote a bunch of notes for revising the book next week, but here are some particular bits:
- Kit told me that it was likely only Quinn would show up, and the rules don’t support solo play because I had never thought about that as a thing. So I told him a couple things to do in that case: decrease the oomph the god has, and to raise the Mythender’s Wound cost by one.
- Watching Kit go through a very different process and order of making Mythenders contrary to what’s on the outline made me think about how the text could use emphasis.
- Kit did something that I haven’t done in the last two or three years of making the game: he led with dealing with mortals rather than leading with a battle. It made me realize two things: (1) I need to think about that hard in the next couple days; (2) I need to make it clear that for tutorial purposes, you need to lead with the battle. The effects of Quinn’s character terrorizing mortals for power meant that the Tutorial’s math wouldn’t remotely match up.
- And I’ll admit that I winced quite a bit with Kit didn’t use the Tutorial battle chapter. Watching him flip through the main battle chapter to learn the battle rules & explain them did grit my teeth a little, in the “but, but, there’s a better chapter for that!” way. Luckily, Quinn already had a sense of the game, so it wasn’t breaky, but I wonder what I did wrong to not highlight enough “use the Tutorial battle the first time out.”
- That said, watching that was fascinating, because of the decisions Quinn made. And it helped me fix one of Mythender’s last minor issues that had been gnawing at me for years, and I just accepted as part of the game: what to do with unspent Lightning. Now I have a rule for that, because I saw the need and since I wasn’t playing the game right then and there, I could just hold my game design hat on. (Which is how I fixed gods a few months back.)
Now, because transparency and all that, I figure I would share the notes I wrote while watching the play. These are quickly written and meant for me as the audience, but here you go:
- Note: add a bit on the overview heart/past/fate thing on that page to say “Mythmaster, read this as-is”. And is there enough written about them as high-concept?
- Also, structure: pick all three. Then answer questions and do stuff. Don’t start & answer Heart, then pick Past.
- Kit has a comment about the Fate’s Power, if it’s static or if it’s changeable like everything else.
- Remove the Norden references in the Heart/Past/Fate.
- Add a persona worksheet, for the questions & dream.
- Consider: for a one-player game, also raise Storm base to 4.
- Weapons are “inseparable”. Kit used that word. Like it.
- “How much detail for each Weapon?” As much as is clear for you & everyone else understands. If it needs to be refined or altered in play, that’s cool.
- Mythmaster: there is no “Maybe” — Mythenders know for sure, there is no mystery.
- Interesting: Quinn wants to lure Thor out. Huh.
- Another touch stone: Skyrim?
- The adventure should start *before* meeting mortals. Dive into the action! That’s the default state. What’s it mean to start with a player’s turn?
- Put the Thunder dice changes with Corruption?
- Confusion: Fate & earning Might, clarify.
- Tutorial battle: assumes there’s no mortal stuff happening beforehand
- Mythmaster needs a cheat sheet. Also, that reminds “hey, Tutorial battle on page XX”
- Grievous Harm – note before rolling the Wound
- More solo: needs more rounds before the End.
- Decrease how many Might Einherjer and others get, since the Might recharge.
- New rule: if you have more than 20 Lightning left over the end of a battle, can create/charge a Lasting Blight you have. Can pool Lightning for that. (15 if you’re promoting a new Blight from one in this battle.)
- When making a Lasting Blight, can alter a Blight as well to make it change, like “blue flames” -> “eternal pyre”
- Tutorial also assumes that you’re launching right into battle as the first substantial thing.