Archive for March 29th, 2012
In Fate, your degree of success over a difficulty is measured in shifts. When you roll equal to the difficulty, you have zero shifts. Roll one over the difficulty, and you have one shift. Two over means two shifts, and so on.
As I am reading over Fate Core, I started thinking hard about that assumption. And how that needn’t always be the case.
Imagine it the shifts generated were exponential, like so:
- Meeting the difficulty = 0 shifts
- Beating by 1 = 1 shift
- Beating by 2 = 2 shifts (so far, the same)
- Beating by 3 = 4 shifts
- Beating by 4 = 8 shifts
- Beating by 5 = 16 shifts
- etc, doubling each time.
Master Fencer: (Weapons) When you are fighting off a horde of mooks, your shifts are exponential.
Master Engineer: (Engineering) When you are building or fixing something, your shifts are exponential.
Master Against the Dark Arts: (Wizardry) When you are fighting against the dark arts (necromancy, curses, and other evil magics), your shifts are exponential.
If that seems too large, it could be unlocked by spending a Fate point. No idea if this works, but it came to mind, so I thought I would throw it out there.
(Incidentally, stuff like this won’t be in Core, because it’s not, well, core to Fate. But I am considering it for a Fate build I’m tinkering with.)